I'm Marley Yambor, a SCAD-trained 3D animation artist with a passion for telling stories through visuals and motion. I thrive in collaborative environments, leading teams or contributing as a hands-on creator—whether I'm animating, rigging, or crafting compelling visuals with tools like Maya, Unreal Engine, Houdini, and the Adobe suite. My experience spans directing film projects, producing character-driven animation, and designing engaging multimedia assets for educational and corporate audiences. I’m excited to continue blending artistry with technology to deliver polished, impactful content. I’m keen on opportunities across film, games, and media that challenge me to innovate with pipelines, AI-assisted workflows, and cross-disciplinary collaboration. I enjoy shaping concepts from storyboard to final render, managing tasks with ShotGrid, and communicating clearly with teammates and stakeholders to bring ambitious ideas to life.

Marley Yambor

I'm Marley Yambor, a SCAD-trained 3D animation artist with a passion for telling stories through visuals and motion. I thrive in collaborative environments, leading teams or contributing as a hands-on creator—whether I'm animating, rigging, or crafting compelling visuals with tools like Maya, Unreal Engine, Houdini, and the Adobe suite. My experience spans directing film projects, producing character-driven animation, and designing engaging multimedia assets for educational and corporate audiences. I’m excited to continue blending artistry with technology to deliver polished, impactful content. I’m keen on opportunities across film, games, and media that challenge me to innovate with pipelines, AI-assisted workflows, and cross-disciplinary collaboration. I enjoy shaping concepts from storyboard to final render, managing tasks with ShotGrid, and communicating clearly with teammates and stakeholders to bring ambitious ideas to life.

Available to hire

I’m Marley Yambor, a SCAD-trained 3D animation artist with a passion for telling stories through visuals and motion. I thrive in collaborative environments, leading teams or contributing as a hands-on creator—whether I’m animating, rigging, or crafting compelling visuals with tools like Maya, Unreal Engine, Houdini, and the Adobe suite. My experience spans directing film projects, producing character-driven animation, and designing engaging multimedia assets for educational and corporate audiences. I’m excited to continue blending artistry with technology to deliver polished, impactful content.

I’m keen on opportunities across film, games, and media that challenge me to innovate with pipelines, AI-assisted workflows, and cross-disciplinary collaboration. I enjoy shaping concepts from storyboard to final render, managing tasks with ShotGrid, and communicating clearly with teammates and stakeholders to bring ambitious ideas to life.

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Work Experience

Director at Anchors Astray Film
September 1, 2021 - May 1, 2025
Directed a team of 10+ people and assisted with animation, modeling, character rigging, compositing, rendering, video editing, sound design, storyboarding, and concept development. Organized the production of the film and delegation of tasks using ShotGrid. Monitored the progress of deliverables to ensure that the team was meeting milestones.
3D Character Animator at Reboot Film
January 1, 2024 - March 1, 2024
Worked on a shot from the blocking phase to the final polishing stage and additionally helped with rendering and troubleshooting issues with the rendering process.
Team Member at SCAD Pro X BMW Collaboration
September 1, 2023 - June 1, 2024
Performed an analysis of current industry trends and refined ideas for the BMW Welt in Munich and explored 5 motion media concepts in After Effects.
Animation & Graphic Design Intern at NASA in collaboration with NIA and Bully! Entertainment
September 1, 2024 - May 1, 2025
Animated characters in Maya and After Effects for a pilot episode of a TV show based on NASA’s First Woman Graphic Novel which promotes curiosity and teamwork. Wrote the script for the pilot episode and developed characters and storylines for an additional 15 episodes that continue the story and explores themes such as critical thinking and problem-solving. Designed digital and printable assets in Illustrator and Photoshop for the NASA Communications team including bookmarks for the White House Halloween event that draws an annual 8,000 guests.
Motion Graphics & Digital Design Intern at Publix Supermarkets
June 1, 2023 - December 1, 2023
Rigged a human character in Maya and created animations for a video concept that would be sent out to all 250,000 Publix employees to celebrate milestones and motivate new hires. Created an infographic for the boil water notice procedures serving 1,000+ locations. Used Adobe Illustrator and added motion with After Effects. Presented accomplishments to an audience of 300+ including the CEO and President of the company to showcase the creative and collaborative skills refined during the internship.
Creative Technologist at DreamReal / Reactive Ads Inc.
June 1, 2024 - August 1, 2024
Conceptualize, design, and build commercial content from start to finish working on a collaborative team with responsibilities including storyboarding, video generation, compositing, video editing, and sound design for Fortune 500 companies. Work with generative AI tools including Nano Banana, Seedream, Imagen, Veo, Sora, Kling, Midjourney, Higgsfield, OpenArt, ElevenLabs, and Suno to create high-quality, consistent, accurate content.

Education

Bachelor of Fine Arts in 3D Animation at Savannah College of Art and Design
September 1, 2021 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Software & Internet, Other