I’m Michael Bunch, a Senior Unity Developer and Technical Lead with 15 years of experience architecting gameplay systems, multiplayer frameworks, and immersive experiences across PC and XR platforms. I specialize in C#, Photon networking, AI systems, runtime content generation, scalable Unity architectures, and performance optimization. I lead with architectural clarity and maintainable design to deliver production-ready titles and empower teams to ship on time.

Michael Bunch

I’m Michael Bunch, a Senior Unity Developer and Technical Lead with 15 years of experience architecting gameplay systems, multiplayer frameworks, and immersive experiences across PC and XR platforms. I specialize in C#, Photon networking, AI systems, runtime content generation, scalable Unity architectures, and performance optimization. I lead with architectural clarity and maintainable design to deliver production-ready titles and empower teams to ship on time.

Available to hire

I’m Michael Bunch, a Senior Unity Developer and Technical Lead with 15 years of experience architecting gameplay systems, multiplayer frameworks, and immersive experiences across PC and XR platforms.

I specialize in C#, Photon networking, AI systems, runtime content generation, scalable Unity architectures, and performance optimization. I lead with architectural clarity and maintainable design to deliver production-ready titles and empower teams to ship on time.

See more

Experience Level

Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Lead Developer at DCGO
August 1, 2024 - Present
Led a fully remote team of 10+ developers using Jira and Git, delivering features on schedule while maintaining strong code standards, resulting in on-time releases for every milestone. Reduced deck data errors by 80% and streamlined workflow via a redesigned save/load system. Engineered a modular card effect system, reducing new card implementation time by 40%. Designed custom Unity C# editor tools to accelerate card creation and reduce iteration time by 80%. Optimized Unity runtime performance, improving efficiency and stability by 60%.
Technical Lead at Kaleidoscope Innovations
July 1, 2019 - January 1, 2026
Led Unity engineering across 10+ shipped titles, improving predictability and code quality. Architected reusable gameplay systems and custom editor tools, reducing iteration time by 40%. Designed runtime level generation and dynamic content pipelines, increasing content variation by 60%. Mentored engineers in debugging practices and Unity tooling, improving debugging efficiency and accelerating issue resolution.
Lead Programmer at Designing Digitally
August 1, 2009 - July 1, 2019
Delivered 10+ cross-platform interactive titles across desktop and mobile platforms. Architected and developed a real-time multiplayer RPG platform using Photon, supporting 200+ concurrent users. Engineered AI-driven NPC systems and branching dialogue frameworks, increasing engagement by 30%. Partnered with designers to translate creative vision into engaging gameplay mechanics, aligning systems design with player experience goals.

Education

Associate of Science (AS) — Interactive Media Design at Art Institute of Ohio – Cincinnati
August 1, 2007 - December 1, 2009

Qualifications

Unity Professional Certified
January 11, 2030 - February 25, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment