Michael Bae
- Canada
- 2 projects
I am a Senior 3D Animator with a lot of years of experience creating responsive, believable, and enjoyable character animation for games, including action MMORPG, VR, and mobile titles.
About
I am a Senior 3D Animator with a lot of years of experience creating responsive, believable, and enjoyable character animation for games, including action MMORPG, VR, and mobile titles. I focus on gameplay animation that supports player feel, timing, and readability.
Throughout my career I have handled keyframe animation, rigging/skin setup, motion capture cleanup, animation implementation, and gameplay integration. I enjoy collaborating with designers, programmers, technical artists, and producers, and I mentor/review animation work to maintain high quality across productions. I am based in Ontario and prepared to relocate if selected.
- Joined March 2025
Languages
- EnglishIntermediate
- KoreanFluent
Industry experience
- Gaming
- Media & Entertainment
- Computers & Electronics
Projects · 2
Created high-quality character and prop animations aligned with character concepts.
Refined department animation pipelines and workflows.
Assisted in cross-team communication and problem-solving with artists and developers.
Reviewed and provided feedback on animation assets created by team members.
Conducted rigging and skinning for characters in collaboration with designers and programmers.
Acted as temporary Lead Animator in the absence of leadership.
- 3D Animator
Work experience· 4 roles
Created high-quality character and prop animations aligned with character concepts. Integrated character animation in the game engine. Performed rigging and skinning for characters in collaboration with designers and programmers.
Created high-quality character and prop animations aligned with character concepts for Disney Magic Kingdom (mobile). Collaborated across teams to solve animation and production problems with artists and developers. Reviewed and provided feedback on team animation assets. Supported rigging and skinning with designers and programmers. Temporarily stepped up as Lead Animator when leadership was absent.
Senior animator on Project “Gaia” Action Mobile game, Unreal Engine Creates gameplay animations, Rigging and skinning character. Reviewed and critiqued animation assets to maintain quality and consistency across the project. Collaborated with other teams to resolve animation and implementation issues.
Education
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