I am a Senior 3D Animator with 19 years of experience creating responsive, believable, and enjoyable character animation for games, including action MMORPG, FPS, and mobile titles. I focus on gameplay animation that supports player feel, timing, and readability.
Throughout my career I have handled keyframe animation, rigging/skin setup, motion capture cleanup, animation implementation, and gameplay integration. I enjoy collaborating with designers, programmers, technical artists, and producers, and I mentor/review animation work to maintain high quality across productions. I am based in Ontario and prepared to relocate if selected.
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Created high-quality character and prop animations aligned with character concepts.
Refined department animation pipelines and workflows.
Assisted in cross-team communication and problem-solving with artists and developers.
Reviewed and provided feedback on animation assets created by team members.
Conducted rigging and skinning for characters in collaboration with designers and programmers.
Acted as temporary Lead Animator in the absence of leadership.
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