I am a Senior 3D Animator with 19 years of experience creating responsive, believable, and enjoyable character animation for games, including action MMORPG, FPS, and mobile titles. I focus on gameplay animation that supports player feel, timing, and readability. Throughout my career I have handled keyframe animation, rigging/skin setup, motion capture cleanup, animation implementation, and gameplay integration. I enjoy collaborating with designers, programmers, technical artists, and producers, and I mentor/review animation work to maintain high quality across productions. I am based in Ontario and prepared to relocate if selected.

Michael Bae

I am a Senior 3D Animator with 19 years of experience creating responsive, believable, and enjoyable character animation for games, including action MMORPG, FPS, and mobile titles. I focus on gameplay animation that supports player feel, timing, and readability. Throughout my career I have handled keyframe animation, rigging/skin setup, motion capture cleanup, animation implementation, and gameplay integration. I enjoy collaborating with designers, programmers, technical artists, and producers, and I mentor/review animation work to maintain high quality across productions. I am based in Ontario and prepared to relocate if selected.

Available to hire

I am a Senior 3D Animator with 19 years of experience creating responsive, believable, and enjoyable character animation for games, including action MMORPG, FPS, and mobile titles. I focus on gameplay animation that supports player feel, timing, and readability.

Throughout my career I have handled keyframe animation, rigging/skin setup, motion capture cleanup, animation implementation, and gameplay integration. I enjoy collaborating with designers, programmers, technical artists, and producers, and I mentor/review animation work to maintain high quality across productions. I am based in Ontario and prepared to relocate if selected.

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Language

English
Intermediate
Korean
Fluent

Work Experience

Senior Animator at DirtyPearlStudios
December 29, 2025 - August 4, 2026
Created high-quality character and prop animations aligned with character concepts. Integrated character animation in the game engine. Performed rigging and skinning for characters in collaboration with designers and programmers.
Senior Animator at Gameloft
January 1, 2016 - January 1, 2024
Created high-quality character and prop animations aligned with character concepts for Disney Magic Kingdom (mobile). Collaborated across teams to solve animation and production problems with artists and developers. Reviewed and provided feedback on team animation assets. Supported rigging and skinning with designers and programmers. Temporarily stepped up as Lead Animator when leadership was absent.
Lead Animator at WEMADE Entertainment
January 1, 2012 - January 1, 2016
Lead animator on Project “Gaia” (mobile) using Unreal3 Engine. Created gameplay animations plus rigging and skinning for characters. Reviewed and critiqued animation assets and managed outsourced animation from other studios.
Lead Animator at VIV AWORK
January 1, 2011 - January 1, 2012
Created gameplay animations and rigged characters. Trained and mentored the animation team. Oversaw and provided feedback on animation assets, troubleshooting issues as needed.
Senior Animator at MAIUS Games
January 1, 2010 - January 1, 2011
Created keyframe gameplay animations and character rigging. Supervised outsourced animation assets.
Animator at BARUNSON Games
January 1, 2008 - January 1, 2010
Produced keyframe gameplay animations and character rigging. Managed animation assets delivered from external studios.
Animator at REDDUCK Games
December 31, 2005 - December 31, 2007
Performed motion capture cleanup and skinning. Produced keyframe gameplay animations. Worked on Unreal3 Matinee animation for an in-game cutscene.

Education

Bachelor of Science (BS), computer science at Sejong University
January 1, 1993 - March 3, 1997

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics
    portfolio
    animator These are my personal works and MMORPG works at Korean companies
    Disney Magic Kingdom( Gameloft (2016 – 2024)

    Created high-quality character and prop animations aligned with character concepts.
    Refined department animation pipelines and workflows.
    Assisted in cross-team communication and problem-solving with artists and developers.
    Reviewed and provided feedback on animation assets created by team members.
    Conducted rigging and skinning for characters in collaboration with designers and programmers.
    Acted as temporary Lead Animator in the absence of leadership.