Hi! I'm Michal Uchwat, a Senior 3D Character Artist and Animator with over 6 years in game development and more than 20 years in digital art and visualization. I specialize in creating high-quality characters, creatures, and animations for real-time engines like Unreal Engine and Unity, delivering optimized assets for PC and console without sacrificing artistic quality. I have a strong background in real-time pipelines, character rigging, motion capture workflows, and cinematic animation, and I enjoy collaborating closely with designers and engineers to bring ideas to life. I’m open to remote work and relocation.

Michal Uchwat

Hi! I'm Michal Uchwat, a Senior 3D Character Artist and Animator with over 6 years in game development and more than 20 years in digital art and visualization. I specialize in creating high-quality characters, creatures, and animations for real-time engines like Unreal Engine and Unity, delivering optimized assets for PC and console without sacrificing artistic quality. I have a strong background in real-time pipelines, character rigging, motion capture workflows, and cinematic animation, and I enjoy collaborating closely with designers and engineers to bring ideas to life. I’m open to remote work and relocation.

Available to hire

Hi! I’m Michal Uchwat, a Senior 3D Character Artist and Animator with over 6 years in game development and more than 20 years in digital art and visualization. I specialize in creating high-quality characters, creatures, and animations for real-time engines like Unreal Engine and Unity, delivering optimized assets for PC and console without sacrificing artistic quality.

I have a strong background in real-time pipelines, character rigging, motion capture workflows, and cinematic animation, and I enjoy collaborating closely with designers and engineers to bring ideas to life. I’m open to remote work and relocation.

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Language

English
Fluent
Polish
Fluent

Work Experience

Lead Designer & Co-Owner at Averon
November 1, 2024 - Present
Manages a cross-functional team to deliver high-quality 3D assets and motion graphics. Orchestrates the creation of intricately detailed and realistic 3D models for characters, props, environments, and assets. Supervises the development of high-quality textures and shader applications using PBR workflows. Directs the design and optimisation of efficient character rigs. Oversees the creation of lifelike and stylised animations. Champions the design and implementation of innovative motion graphics. Fosters collaboration across departments to enhance workflow effectiveness. Establishes streamlined processes through comprehensive technical documentation.
3D Artist / 3D Animator at Immersion Games, Inc.
October 31, 2024 - July 13, 2025
Led a team in delivering meticulously detailed and realistic 3D models. Supervised the crafting of high-quality textures and the application of shaders. Guided the development and optimisation of efficient character rigs. Directed the creation of lifelike and stylised animations, ensuring fluid motion. Fostered seamless collaboration with designers, animators, and technical artists. Oversaw enhancements in performance and efficiency by optimising models and textures.
3D Artist / 3D Animator at Playway, Inc.
February 28, 2022 - July 13, 2025
Crafted intricately detailed and lifelike 3D models. Designed rich, photorealistic, and stylised textures and shaders. Engineered robust character rigs to facilitate flawless motion. Animated characters, creatures, and objects using advanced animation techniques.
3D Graphic Designer / Architect at Apa Wojciechowski, Llc
December 31, 2019 - July 13, 2025
Led a team in crafting precise and detailed 3D models of architectural projects. Guided the creation of stunning, photorealistic renderings. Directed the design and visualisation of intricate interior layouts and finishes. Supervised the development of dynamic animations and interactive virtual walkthroughs.
3D Graphic Designer at Mdm Studio Ltd.
February 28, 2008 - July 13, 2025
Sculpted intricate 3D models and crafted visually striking scenes. Animated models and created dynamic motion for storytelling elements. Fused 3D elements with 2D design components to produce professional compositions.
3D Graphic Designer / Architect at Richard Rogers Architects
October 31, 2005 - July 13, 2025
Sculpted detailed 3D models of buildings and landscapes. Delivered high-impact, photorealistic renderings of architectural designs. Developed immersive animations and interactive walkthroughs to enhance client presentations.
Art Lead
March 2, 2022 - Present
Led a 5-person art team delivering meticulously detailed 3D models for mobile and PC gaming platforms; created 50+ high-quality character models and environments; optimized assets for real-time rendering and cross-platform performance; collaborated with designers, programmers, and technical artists to ensure seamless asset integration; mentored junior team members.
Senior 3D Artist
January 1, 2020 - Present
Led a 5-person art team delivering meticulous 3D models for mobile and PC gaming platforms; crafted 40+ intricate character models and creatures for indie game titles; designed photorealistic and stylized textures in Substance Painter; engineered robust character rigs; animated characters, creatures, and objects using advanced keyframe and motion capture techniques; collaborated with multidisciplinary teams ensuring artistic vision aligns with technical constraints.
Team Lead, Visualization
April 1, 2008 - Present
Led a 6-person visualization team creating precise 3D architectural models for commercial and residential projects; produced high-impact photorealistic renderings and architectural visuals for marketing and design reviews; established comprehensive workflows and quality standards.
Art Lead / Visualization Specialist
July 1, 2006 - Present
Led an 8-person cross-functional art team delivering high-quality 3D assets and motion graphics for international clients; orchestrated creation of photorealistic character models, environments, and props; implemented PBR texturing pipelines reducing production time by 25% while maintaining AAA quality; mentored junior artists and ensured asset integration across designers and programmers.
Art Team Lead
March 2, 2022 - Present
Led 5-person art team delivering meticulous 3D models for mobile and PC gaming platforms. Created 50+ high-quality character and environment assets optimized for real-time rendering. Developed efficient character rigging systems reducing animation production time. Collaborated with designers, programmers, and technical artists ensuring seamless asset integration. Optimized models and textures improving game performance across platforms. Mentored junior artists in advanced modeling techniques and industry best practices.
3D Character Artist
January 1, 2020 - Present
Crafted 40+ intricate detailed character models and creatures for indie game titles. Created photo-realistic textures using Substance Painter and advanced shader techniques. Engineered robust character rigging systems facilitating seamless animation workflows. Animated characters using advanced keyframe and motion capture techniques. Collaborated with designers, programmers, and art directors to ensure asset fidelity and timely delivery.
Lead 3D Artist
July 1, 2006 - Present
Led cross-functional team of 8+ artists delivering high-quality 3D assets and motion graphics for international clients. Orchestrated creation of photo-realistic character models, environments, and props using Maya and ZBrush workflows. Implemented PBR texturing pipelines and optimized assets for real-time rendering. Managed multiple concurrent projects and ensured on-time delivery and budget adherence.
3D Visualization Team Lead
April 1, 2008 - Present
Led 6-person visualization team creating precise architectural models for commercial and residential projects. Produced high-impact photo-realistic renderings for marketing materials and client presentations. Engineered immersive animations and virtual walkthroughs. Established robust workflows and documentation adopted by multiple studios and teams.
November 1, 2024 - Present
Led a cross-functional team of 8+ artists delivering high-quality 3D assets and motion graphics for international clients. Orchestrated production of photo-realistic character models, environments, and props using Maya and ZBrush. Implemented PBR texturing pipelines, reducing production time by up to 25% while maintaining AAA quality. Created comprehensive technical documentation and onboarding processes. Championed innovative motion graphics solutions to boost client engagement and project success.
Lead 3D Artist
March 1, 2022 - Present
Led a 5-person art team delivering meticulously detailed 3D models for mobile and PC gaming platforms. Collaborated with design and engineering peers to ensure art direction met gameplay and performance targets.
3D Artist
January 1, 2020 - Present
Crafted 40+ intricately detailed character models and creatures for indie game titles; produced photorealistic textures and assets for real-time rendering; contributed to rigging and animation pipelines to support smooth gameplay.
Visualization Specialist
April 1, 2008 - Present
Led a 6-person visualization team creating precise 3D architectural models for commercial and residential projects. Produced photorealistic renderings for high-profile developments worth €50M+ combined value. Designed interior layouts and architectural visuals; developed dynamic animations and client-facing presentations; established standardized workflows for efficiency.
3D Artist
July 1, 2006 - Present
Sculpted intricate 3D models and visuals for advertising and promotional content. Textured using Substance Painter and advanced shader techniques; engineered robust character rigs enabling seamless animation; animated characters, creatures and props with keyframe and motion-capture techniques; collaborated with multidisciplinary teams to align artistic vision with technical constraints.
3D Graphic Designer at Richard Rogers Architects
October 1, 2005 - October 17, 2025
Created detailed 3D models of iconic architectural projects; rendered photorealistic images; developed immersive animations and virtual walkthroughs; collaborated with senior architects to translate complex designs into visual narratives.
3D Graphic Designer at MDM Studio Ltd.
February 1, 2008 - October 17, 2025
Sculpted 3D models, animated motion graphics; integrated 3D with 2D design; delivered projects for European and UK markets.
Art & Visualization Team Lead at APA Wojciechowski, LLC
December 1, 2019 - October 17, 2025
Led 6-person visualization team; produced 200+ photorealistic renderings for commercial and residential projects worth €50M+; designed interior layouts and animated walkthroughs; established quality standards and workflows across teams.
3D Artist / 3D Animator at Immersion Games, Inc.
February 1, 2022 - October 17, 2025
Crafted 40+ character models and creatures for indie titles; created photorealistic and stylized textures with Substance Painter; engineered character rigs and animation pipelines; collaborated across disciplines.
3D Artist / 3D Animator at PlayWay
October 1, 2024 - October 17, 2025
Led a 5-person art team delivering detailed 3D models for mobile and PC platforms; created 50+ assets for real-time rendering; optimized textures and models for performance; mentored junior artists.
3D Artist / 3D Animator at Confidential Client
November 1, 2024 - Present
Managing cross-functional team delivering photorealistic character models, environments, props; implementing PBR texturing pipelines; designing complex rigs; leading motion graphics for international clients.
3D Character Animator at ENGINEIOUS GROUP S.A.
May 1, 2025 - Present
Create high-quality, key-frame animations for characters in Unreal Engine 5, focusing on AAA quality and expressive performance. Optimize retargeting workflows and solve complex animation desynchronization issues in Control Rig and Sequencer, enhancing realism and cohesion. Collaborate with technical artists and designers to ensure seamless asset integration into cinematic and real-time gameplay environments. Leverage and prototype with AI-assisted tools (Rokoko Video, DeepMotion) to accelerate iteration and improve animation quality. Continuously enhance the animation pipeline to reduce production time while maintaining AAA quality standards.
Manager, 3D Art & Motion Graphics at Confidential Client
November 1, 2024 - Present
Managed and provided technical direction to a cross-functional team of 8+ artists, establishing plans and maintaining cohesive project direction. Orchestrated photorealistic 3D character models, environments, and props using Maya, ZBrush, and AI-assisted tools (Leonardo AI, Kaedim). Implemented an AI-enhanced PBR texturing pipeline using Substance 3D Sampler and KREA AI, reducing production time by 25% while upholding AAA quality. Designed and optimized complex character rigs for realism and stylization, utilizing DeepMotion and Rokoko Video AI to accelerate prototyping. Established comprehensive technical documentation in Confluence to standardize workflows, improve onboarding, and drive team efficiency.
3D Artist / 3D Animator at Playway, Inc.
January 1, 2020 - February 1, 2022
Crafted 40+ intricately detailed character models and creatures for indie game titles, from high-poly sculpt to game-ready asset. Designed photorealistic and stylized textures using Substance Painter and advanced shader techniques. Engineered robust character rigs facilitating seamless animation workflows for characters and creatures. Animated assets using advanced keyframe and motion capture techniques. Collaborated with multidisciplinary teams to ensure artistic vision aligned with technical constraints and project goals.
3D Graphic Designer / Architect at APA Wojciechowski, LLC
April 1, 2008 - December 1, 2019
Led a 6-person visualization team, creating precise 3D architectural models and 200+ photorealistic renderings for projects worth over €50M. Developed dynamic animations and interactive virtual walkthroughs, enhancing client presentations and marketing. Established quality standards and technical workflows for asset production adopted company-wide. Managed multiple concurrent projects, delivering on-time and within budget consistently.
3D Artist / Animator at Immersion Games
January 1, 2022 - December 31, 2024
Created characters, environments, and animations for VR and real-time game projects. Achievements: Produced 50+ game-ready assets; Developed character rigs used across multiple animation pipelines; Optimized models and textures for real-time performance; Collaborated with programmers and designers during production
3D Artist / Animator at PlayWay
January 1, 2020 - December 31, 2022
Worked on indie game titles creating characters, creatures, and animated assets. Responsibilities: Character modeling and sculpting; Rigging and animation; PBR texturing; Game-ready asset optimization
3D Visualization Artist at APA Wojciechowski Architects
January 1, 2008 - December 31, 2019
Produced high-quality architectural visualizations and animations for large-scale projects. Led a visualization team and created over 200 photorealistic renders and animations used in client presentations and marketing materials

Education

Master of Arts at University of The Arts London Central Saint Martins College
July 1, 2005 - June 30, 2006
Masters at Cracow University of Technology
October 1, 2000 - June 30, 2005
Master of Arts, Character Animation at University of The Arts London, Central Saint Martins College
January 1, 2005 - October 12, 2025
Architectural Visualization Training at Cracow University of Technology
January 1, 2000 - October 12, 2025
Master of Arts at University of The Arts London, Central Saint Martins College
January 1, 2005 - January 1, 2006
Master of Architecture at Cracow University of Technology
January 1, 2000 - January 1, 2005
Master of Arts at University of The Arts London, Central Saint Martins College
January 1, 2005 - January 1, 2006
Master of Architecture at Cracow University of Technology
January 1, 2000 - January 1, 2005
Master of Arts — Character Animation at University of the Arts London, Central Saint Martins College
January 11, 2030 - March 25, 2026
Master of Architecture at Cracow University of Technology
January 11, 2030 - March 25, 2026

Qualifications

Master of Arts, Character Animation
January 11, 2030 - October 11, 2025

Industry Experience

Gaming, Real Estate & Construction, Media & Entertainment, Professional Services, Software & Internet, Education