Game Graphics Production graduate with a strong focus on 3D environment and prop creation, experience in Unreal Engine production workflows, and hands-on collaboration in Agile teams. I’m passionate about building high-quality, optimized assets and user experiences for interactive applications.

Michal Galas

Game Graphics Production graduate with a strong focus on 3D environment and prop creation, experience in Unreal Engine production workflows, and hands-on collaboration in Agile teams. I’m passionate about building high-quality, optimized assets and user experiences for interactive applications.

Available to hire

Game Graphics Production graduate with a strong focus on 3D environment and prop creation, experience in Unreal Engine production workflows, and hands-on collaboration in Agile teams. I’m passionate about building high-quality, optimized assets and user experiences for interactive applications.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Beginner
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Language

English
Advanced
Dutch
Intermediate
Polish
Fluent
French
Beginner

Work Experience

Game Design / 3D Art Intern at KULeuven
February 1, 2026 - June 30, 2026
Developed and refined anatomical 3D assets for a medical AR and VR application. Optimized models, UVs, textures, and materials in Unreal Engine. Designed and implemented UI using Figma, Illustrator, Unreal Engine, and Blueprints. Gathered and analyzed feedback from medical students, professors, and doctors. Collaborated with a multidisciplinary Agile team and contributed to an educational anatomy teaching application.
Game Design / 3D Art Intern at KULeuven (KU Leuven)
February 1, 2026 - June 30, 2026
Developed and refined anatomical 3D assets for a medical AR and VR application. Optimized models, UVs, textures, and materials in Unreal Engine. Designed and implemented UI using Figma, Illustrator, Unreal Engine, and Blueprints. Collected and analyzed feedback from medical students, professors, and doctors. Collaborated with a multidisciplinary team in an Agile workflow, contributing to an educational anatomy teaching application.
Student Worker at Kinepolis
October 1, 2024 - September 30, 2025
Sold cinema tickets, snacks, and beverages while providing friendly customer service and operating the cash register. Maintained clean and organized cinema areas to ensure a positive guest experience. Collaborated with team members on daily operations, including opening and closing duties.

Education

Game Graphics Production Bachelor (Game Graphics Production / Digital Arts and Entertainment) at KULeuven (KU Leuven) / University of Wisconsin-Stout (exchange semester)
September 1, 2022 - June 30, 2026
High School diploma (Multimedia) at Technische Scholen Mechelen
September 1, 2018 - September 1, 2022
Bachelor Game Graphics Production at University of Wisconsin-Stout
September 1, 2022 - June 30, 2026
Multimedia (High School diploma) at Technische Scholen Mechelen
September 1, 2018 - September 1, 2022

Qualifications

NYX CGI Contest Finalist
January 1, 2025 - January 1, 2025
Awarded for outstanding academic achievement during the semester (exchange semester)
January 1, 2025 - December 31, 2025
Awarded for outstanding academic achievement during the semester (Exchange semester)
September 1, 2025 - December 31, 2025

Industry Experience

Gaming, Education, Healthcare, Media & Entertainment, Software & Internet