I’m Miguel Francisco Minotti Dos Santos, a Unity game developer with 6+ years of experience shipping games on Steam. I specialize in building gameplay systems, content-driven gameplay, and tooling that supports rapid iteration.
I thrive in clean, maintainable, and scalable code, collaborate across cross-functional teams, and contribute to technical decisions, code quality, and long-term system stability. I value accessible UI, narrative-driven design, and delivering a smooth player experience.
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A shipped Unity game from scratch with a small team, that was nominated for Best Indie Game at BGS 2025 by IGN.
● Designed and implemented core gameplay systems in a shipped game
● Developed systems such as custom event bus, interface-driven combat, custom AI state machines and in-game debugging tools
● Ensured systems could evolve over time without breaking existing functionality
● Built systems using pure C# with minimal MonoBehaviour dependency to improve testability and modularity
● Led the art direction and created all environment visuals using pixel art and digital painting techniques
● Made basic performance optimization (memory usage, update patterns, allocations)
● Designed the narrative progression and helped creating and concepting game’s mechanics
Steam: https://www.twine.net/signin
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