I'm Miguel Francisco Minotti Dos Santos, a Unity game developer with 6+ years of experience shipping games on Steam. I specialize in building gameplay systems, content-driven gameplay, and tooling that supports rapid iteration. I thrive in clean, maintainable, and scalable code, collaborate across cross-functional teams, and contribute to technical decisions, code quality, and long-term system stability. I value accessible UI, narrative-driven design, and delivering a smooth player experience.

Miguel Francisco Minotti Dos Santos

I'm Miguel Francisco Minotti Dos Santos, a Unity game developer with 6+ years of experience shipping games on Steam. I specialize in building gameplay systems, content-driven gameplay, and tooling that supports rapid iteration. I thrive in clean, maintainable, and scalable code, collaborate across cross-functional teams, and contribute to technical decisions, code quality, and long-term system stability. I value accessible UI, narrative-driven design, and delivering a smooth player experience.

Available to hire

I’m Miguel Francisco Minotti Dos Santos, a Unity game developer with 6+ years of experience shipping games on Steam. I specialize in building gameplay systems, content-driven gameplay, and tooling that supports rapid iteration.

I thrive in clean, maintainable, and scalable code, collaborate across cross-functional teams, and contribute to technical decisions, code quality, and long-term system stability. I value accessible UI, narrative-driven design, and delivering a smooth player experience.

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Experience Level

Expert
Expert

Language

English
Fluent
Portuguese
Fluent

Work Experience

Game Developer (Founder) at Youth Gaming
January 1, 2020 - January 1, 2026
Led full-cycle development of a narrative-driven game, from concept to release. Designed and implemented gameplay systems supporting progression, interactions, and player feedback. Built modular, data-driven systems enabling flexible content creation and iteration. Collaborated with narrative and design to refine pacing, clarity, and player engagement. Ensured accessibility and intuitive player experience across gameplay systems. Contributed to technical decisions, code quality, and long-term system stability.
Freelance Graphic Designer and Illustrator at Freelancer
January 1, 2017 - Present
Delivered visual assets for web, social media, and branding. Collaborated with clients to translate requirements into visual solutions.

Education

High School at Colégio Futuro
January 1, 2017 - December 31, 2019
Physics - Undergraduate (Incomplete) at Universidade de São Paulo (USP)
March 1, 2020 - March 28, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper Sophie: Starlight Whispers

    A shipped Unity game from scratch with a small team, that was nominated for Best Indie Game at BGS 2025 by IGN.

    ● Designed and implemented core gameplay systems in a shipped game
    ● Developed systems such as custom event bus, interface-driven combat, custom AI state machines and in-game debugging tools
    ● Ensured systems could evolve over time without breaking existing functionality
    ● Built systems using pure C# with minimal MonoBehaviour dependency to improve testability and modularity
    ● Led the art direction and created all environment visuals using pixel art and digital painting techniques
    ● Made basic performance optimization (memory usage, update patterns, allocations)
    ● Designed the narrative progression and helped creating and concepting game’s mechanics

    Steam: https://www.twine.net/signin