I’m a 3D Artist, Character Modeler, Animator, and Professional Rigger with almost 4 years of experience creating 3D characters, game-ready assets, rigs, and animations. I specialize in character modeling and rigging, with strong attention to clean topology, expressive facial rigs, body mechanics, and production-ready assets. I enjoy taking projects from initial modeling through texturing, rigging, animation, and final presentation.
I work mainly in Blender, and I create both stylized and realistic characters, game assets, VRM avatars, and custom 3D models for games, animation, VR, and other creative projects. I’m always interested in collaborative work where 3D characters, animation, and storytelling come together.
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This 3D animation is designed as an educational survival guide, demonstrating how to safely escape from sand entrapment situations. It clearly illustrates both effective and ineffective responses, helping viewers understand what actions to take and what to avoid when faced with similar conditions.
The project is produced in a cinematic, high-impact style inspired by Zack D–type 3D storytelling, combining realism, clarity, and engaging visuals to deliver practical knowledge in an easy-to-understand format
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