My journey began in 2007, when I saw the evolution of the movie Shrek the Third. This led me to discover Blender, an open-source 3D software, and sparked my passion for creating fun artwork. When ZBrush gained prominence in 2009 with its groundbreaking features, I dove into digital sculpting and cartoon character design. By 2013, I shifted my focus to 3D character development, a path I continue to enjoy today. While there is always more to learn, looking back, I’m incredibly proud of what I’ve achieved so far. I’m confident that I would be a great fit for your team! 😊
No one is born a winner, but I am committed to becoming one through my skills and dedication to always striving for excellence. I believe I have the talent to succeed as a 3D Character Artist in the world’s leading 3D game industries. As Walt Disney once said, “All our dreams can come true, if we have the courage to pursue them,” and that quote has always inspired me to chase my goals.
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