I’m Michael Baxter, a 3D visualisation professional focused on delivering photorealistic architectural CGI and VR design reviews, with a strong track record of taking projects from initial brief through to final delivery. I specialise in creating detailed 3D environments and assets, developing realistic materials and lighting, and producing planning and marketing visuals that are both accurate and compelling. I’ve also worked at the intersection of design and engineering—transforming scanned/parametric data into usable surfaces for manufacturing and supporting teams with mentoring. More recently, I’ve founded my own architectural visualisation studio, managing client relationships, project planning, pricing, and end-to-end production, while staying hands-on with tools like 3ds Max and Unreal Engine 5.

Michael Baxter

I’m Michael Baxter, a 3D visualisation professional focused on delivering photorealistic architectural CGI and VR design reviews, with a strong track record of taking projects from initial brief through to final delivery. I specialise in creating detailed 3D environments and assets, developing realistic materials and lighting, and producing planning and marketing visuals that are both accurate and compelling. I’ve also worked at the intersection of design and engineering—transforming scanned/parametric data into usable surfaces for manufacturing and supporting teams with mentoring. More recently, I’ve founded my own architectural visualisation studio, managing client relationships, project planning, pricing, and end-to-end production, while staying hands-on with tools like 3ds Max and Unreal Engine 5.

Available to hire

I’m Michael Baxter, a 3D visualisation professional focused on delivering photorealistic architectural CGI and VR design reviews, with a strong track record of taking projects from initial brief through to final delivery. I specialise in creating detailed 3D environments and assets, developing realistic materials and lighting, and producing planning and marketing visuals that are both accurate and compelling.

I’ve also worked at the intersection of design and engineering—transforming scanned/parametric data into usable surfaces for manufacturing and supporting teams with mentoring. More recently, I’ve founded my own architectural visualisation studio, managing client relationships, project planning, pricing, and end-to-end production, while staying hands-on with tools like 3ds Max and Unreal Engine 5.

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Work Experience

Founder / Director / 3D Visualisation Artist at Digital Nomad Studios Ltd
February 1, 2026 - Present
Founded and manage an independent architectural visualisation studio producing high-quality CGI for residential, mixed-use, landscape and commercial developments. Manage projects end-to-end including 3D modelling, scene development, materials, lighting, composition and post-production. Create detailed 3D environments and architectural assets using 3DS Max, with visualisation and real-time workflows in Unreal Engine 5. Produce photoreal marketing imagery, planning visuals and presentation materials, maintaining strong focus on accurate modelling and realistic lighting/materials. Communicate directly with clients to interpret briefs, incorporate feedback, and deliver against agreed requirements and deadlines, while also handling business development, pricing, planning and delivery.
Visualisation Artist and VR Specialist at OLA Electric
November 1, 2023 - February 1, 2026
Manage and support visualisation delivery for a global team, attending update meetings, responding to visualisation requests from internal leadership, and delegating tasks based on available resource. Utilise Varjo XR-3 and Meta Quest 3 headsets to run interior and exterior VR design reviews. Create 3D assets in 3DS Max and vehicle rigging via the Craft Director plugin for export to Unreal Engine 5. Compose camera shots and environmental/lighting effects in UE5, and keyframe vehicle and Metahuman animations prior to rendering. Perform post-production either in UE5 or through After Effects layers, with compositing support in Photoshop.
Class A Surfacing Engineer at Jaguar Land Rover
July 1, 2016 - November 1, 2023
Act as a key interface between design and engineering by taking design concepts and scanned models, converting them into high-quality surfaces suitable for milling or moulding interior and exterior car parts. Proficient in Icem Surf and provide mentoring to graduates and colleagues. Perform parametric modelling in Enovia 3D Experience. Use Catia V5 and Teamcenter in combination to support engineering workflows.
Surveyor at The Severn Partnership
September 1, 2015 - June 30, 2016
Certified in Autodesk Revit and used scan-to-model workflows to create detailed plans and realistic visualisations. Operated survey equipment including theodolite, levels, total stations, GPS and smartpole. Specialised in railway data, including attending site/recording height measurements for stations and generating plans from point cloud data and readings. Produced clearance information for passing trains and captured Overhead Equipment (OHE) layout details. Created track plan information packs and spreadsheets using Microsoft Word and Excel. Managed point clouds and translated scans into readable data; led off-site field and track surveys across varied conditions; obtained track licence and railway safety certificate via Network Rail; used software integrating with N4ce to create detailed, accurate plans.
Account Manager (Private Entry vehicles) at Copart Dealer Services
August 1, 2013 - September 1, 2015
Generated sales of private entry vehicles through dealerships and managed account responsibilities aligned to Copart’s dealer services operations.
Account Manager at Copart Dealer Services
August 1, 2013 - September 1, 2015
Generated sales of private entry vehicles through dealership relationships, focusing on driving revenue and maintaining partner communication throughout the sales process.
Customer Service Representative (Entry vehicles) at Copart U.K.
May 1, 2012 - August 1, 2013
Served customers and clients by answering queries related to vehicles being bought or sold, updating relevant systems and managing clerical duties such as faxing/emailing invoices, photocopying legal documents and maintaining record keeping. Promoted to manager of the Entry vehicles yard in Chester, which ranked number 1 in the UK under leadership. Later promoted to Field Agent for the North West territory.
Customer Service Representative at Copart UK
May 1, 2012 - August 1, 2013
Served customers and clients by answering queries about vehicles they may be buying or selling. Updated systems and completed clerical and administrative tasks including invoicing support, handling legal documents, faxing/emailing, photocopying and record keeping. Promoted to manager of Entry Vehicles Yard in Chester, which ranked number 1 in the UK under his leadership. Later promoted to Field Agent for the North West territory.

Education

BEng Honours (2.1) Computer Games Design at Staffordshire University
January 1, 2012 - January 1, 2012
Autodesk Revit (Certified) at Autodesk Revit
January 11, 2030 - September 1, 2026
BEng Honours (2.1) Computer Games Design at Staffordshire University
January 1, 2012 - January 1, 2012

Qualifications

Network Rail track licence and railway safety certificate
January 11, 2030 - September 1, 2026
A Levels (Art & Design, Psychology, Sociology)
January 1, 2007 - January 1, 2007
GCSEs
January 1, 2005 - January 1, 2005
Certified in Autodesk Revit
January 1, 2015 - September 1, 2026
Track licence and railway safety certificate (Network Rail)
January 1, 2015 - September 1, 2026
Obtained track licence and railway safety certificate through Network Rail
January 1, 2015 - September 1, 2026

Industry Experience

Real Estate & Construction, Media & Entertainment, Professional Services, Manufacturing, Transportation & Logistics, Computers & Electronics