Hi there! I’m Mike Huynh, a multidisciplinary designer and producer blending narrative design, art direction, and cross‑functional collaboration to build immersive experiences in games and film. I thrive in fast‑paced environments where storytelling and visuals come together to engage audiences and move projects forward. Currently pursuing a Master of Science in Game Science and Design at Northeastern University, I combine technical proficiency in Unity, UI/UX, and publishing know‑how with hands‑on production experience to ship assets, prototypes, and promotional materials while guiding teams toward cohesive creative goals.

Mike Huynh

Hi there! I’m Mike Huynh, a multidisciplinary designer and producer blending narrative design, art direction, and cross‑functional collaboration to build immersive experiences in games and film. I thrive in fast‑paced environments where storytelling and visuals come together to engage audiences and move projects forward. Currently pursuing a Master of Science in Game Science and Design at Northeastern University, I combine technical proficiency in Unity, UI/UX, and publishing know‑how with hands‑on production experience to ship assets, prototypes, and promotional materials while guiding teams toward cohesive creative goals.

Available to hire

Hi there! I’m Mike Huynh, a multidisciplinary designer and producer blending narrative design, art direction, and cross‑functional collaboration to build immersive experiences in games and film. I thrive in fast‑paced environments where storytelling and visuals come together to engage audiences and move projects forward.

Currently pursuing a Master of Science in Game Science and Design at Northeastern University, I combine technical proficiency in Unity, UI/UX, and publishing know‑how with hands‑on production experience to ship assets, prototypes, and promotional materials while guiding teams toward cohesive creative goals.

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Language

Vietnamese
Fluent
English
Fluent

Work Experience

Narrative Designer/Artist/Project Manager at The Stars Above (Video Game)
November 1, 2025 - Present
Develops and iterates on a playable game build in Unity, implementing core gameplay systems and collaborating with programmers to ensure technical stability and design cohesion. Designs and develops background art for multiple game levels, ensuring visual environments reinforce the narrative tone and support immersive world-building. Manages full production life cycle, tracking milestones via Trello and facilitating weekly meetings to align creative direction across a cross-functional team of 4 developers.
Assistant at The Artist Film Project
October 1, 2005 - September 1, 2009
Assisted in production tasks; collaborated with film director and set designer to produce detailed storyboards and authentic on-screen props.
Designer, UI at The Artist Film Project
October 1, 2009 - September 1, 2014
Collaborated with film director and set designer to produce detailed storyboards and authentic on-screen props.
Film Production Assistant; Designer, UI at The Artist Film Project
October 1, 2014 - September 1, 2017
Collaborated with film director and set designer to produce detailed storyboards and authentic on-screen props.
Film Production Assistant; Designer, UI at The Artist Film Project
October 1, 2017 - September 1, 2020
Collaborated with film director and set designer to produce detailed storyboards and authentic on-screen props.
Film Production Assistant; Designer, UI at The Artist Film Project
October 1, 2020 - September 1, 2024
Collaborated with film director and set designer to produce detailed storyboards and authentic on-screen props.

Education

Master of Science in Game Science and Design at Northeastern University
January 11, 2030 - May 1, 2027
Master of Arts in English at North Dakota State University
February 5, 2026 - December 1, 2024
Certificate in Publishing at Concordia College
January 11, 2030 - December 1, 2020
Bachelor of Arts in English Literature at Concordia College
July 6, 2016 - December 22, 2019

Qualifications

Certificate in Publishing
January 11, 2030 - December 1, 2020

Industry Experience

Media & Entertainment, Software & Internet, Education
    paper The Stars Above

    The Stars Above is a constellation-based puzzle game where players connect stars to form zodiac-inspired constellations. Each completed level unlocks a fun, engaging fact about the corresponding sign, blending interactive gameplay with light learning. The project is designed to appeal to teens and middle schoolers, encouraging curiosity about constellations, astrology, and the stories behind them.

    Players are guided by the game’s main character, Ophiuchus the Serpent Bearer, who swings from rope to rope to travel between stars. By navigating across the sky and selecting the correct points, the serpent bearer helps form each constellation.

    Link to the demo version of the game: https://www.twine.net/signin

    paper Hachiko

    Hachiko is a 2D point and click PC game intended for casual players who like chill and relaxing games. The game took inspiration from the story of the dog Hachiko, an Akita dog’s unwavering loyalty to its owner, waiting for his owner’s return at Shibuya Station for 9 years after his owner had passed away.

    Players play as Hachiko, searching for his owner in the courtyard of the train station where they left one another.

    paper "Papers, Please" Prototype Redesign

    This is an in-class project where we were tasked to create a paper prototype of an existing game, break it down to its core components, and adjust the difficulty of our prototype to make it 30% harder.

    We chose the game “Papers, Please” for this project, and we turned the game into a card game where we designed all of the cards, including special events, rules, and interactions.