I’ve been working with Unity for over 9 years, mostly in small indie teams where I had the chance to be involved in pretty much everything. Early on, I helped develop Awakening of Heroes, a multiplayer MOBA. For the past 6 years, I’ve been part of Demagog Studio, where I worked on three released projects from start to finish. You can check them out here: Website not available. Sign in: https://www.twine.net/signup
Because the teams were small, I got to work across the board—architecture, core mechanics, timelines, sound systems, UI, save/load systems, input handling, VFX, custom physics, SDK integration, achievements, and more. I enjoy solving problems, building clean systems, and working with people who care about what they’re making.
I’d love to be considered for this role and see how I can contribute to your team.
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Earth may be flooded, but it’s one heck of a view on the water. With a sense of humor, determination, and some great tunes, Nikos and friends will work together to explore the water-filled environment around them and embark on an adventure to evacuate to Mars and start a new life.
Challenging platform parkour inspired by classic SEGA games of the 90s - The Jungle Book, Aladdin, Lion King – but with modern twists and ideas. Platform parkour through the remains of humanity. Outwit evolved wildlife and dangerous hybrid flora. Crack environmental puzzles that keep you guessing. And stay one step ahead of the wicked humans who pursuing you in a twisted apocalyptic safari hunt.
The rich fled to Mars but venture back to a desolate Earth for a round of golf. Each hole in the wasteland offers its own little story and possible puzzle to sink the perfect shot. Play through destroyed brutalist monuments, crumbling shopping malls, and abandoned museums as neon signs and poignant graffiti take swings at current events, Silicon Valley culture and humanity.
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