I am a versatile Visualization Graduate and XR/3D Generalist with a strong foundation in Animation,Programming, Engineering, and Game Design. My expertise lies in 3D modeling, AR/VR development, game design, and interactive technology, utilizing platforms like Unity3D and Unreal Engine. I have hands-on experience creating immersive digital experiences using real-time rendering, procedural animation, generative AI, and digital twin technologies.
Throughout my career and education, I have integrated spatial computing and motion tracking with advanced visualization solutions, bridging hardware and software for innovation in gaming, AR/VR, and digital transformation projects. I am passionate about applying my engineering knowledge to push the boundaries of interactive and immersive technology, while mentoring and teaching students in these fields.
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