Available to hire
Senior Architectural Visualization and XR specialist with 20+ years of experience delivering photoreal 3D rendering, animation, immersive media, and digital production. I translate complex spatial and design concepts into precise, atmospheric, and technically clear visual experiences, combining architecture, technology, and visual communication.
Experienced in VR/MR/AR and real-time 3D presentation systems, product configurators, photogrammetry and reconstruction workflows, and deadline-driven production. Comfortable collaborating with architects, designers, researchers, and technical teams to ensure consistent, repeatable, QA-driven outputs.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
Hungarian
Fluent
English
Advanced
German
Beginner
Work Experience
Lead 3D Artist | EM EA Consultant | Specialist at THREEKIT
May 1, 2022 - February 1, 2026Delivered high-fidelity 3D product visuals and interactive presentations with strong QA standards for scale, materials, visual consistency, and repeatable outputs. Produced static and interactive visual outputs for review, presentation, and different display contexts. Developed photogrammetry and reconstruction workflows for accurate digitization and reference recreation using Reality Capture, Metashape, and Postshot. Built lightweight automation and internal tools with Cursor- and ChatGPT-assisted workflows to improve processing consistency and throughput. Documented workflow steps and output parameters to support traceable and repeatable production.
Senior 3D Generalist | Architectural Visualizer at Freelancer
September 1, 2020 - April 1, 2022Produced photorealistic architectural renderings, environments, and animations under demanding deadlines. Managed scene setup, geometry, materials, lighting, rendering, compositing, and final output. Managed rendering pipelines and post-production in Blackmagic Fusion through final delivery.
Senior Visualizer | Project Manager | Technical Lead at NightNurse Images
April 1, 2018 - September 1, 2020Managed end-to-end CG and animation deliveries, coordinating creative output, schedules, stakeholders, and final standards. Improved reliability and production speed through workflow optimization and automation. Owned deadline rendering farm operations, troubleshooting, and technical production support.
Senior 3D Generalist | VR/MR/AR Development & Research at OBRA VISUAL
August 1, 2016 - March 1, 2018Built interactive VR, MR, and AR experiences from concept through delivery for Oculus, Vive, and HoloLens. Evaluated emerging hardware and software for immersive and real-time visualization workflows. Trained designers and supported adoption of updated tools, workflows, and best practices.
Senior Visualizer | 3D Generalist at Freelancer
December 1, 2013 - July 1, 2016Delivered CG work across architectural visualization, commercials, and live-action post-production for print, interactive, and broadcast media. Worked across modeling, texturing, LODs, lighting, rendering, animation, compositing, and final delivery.
Lead Visualizer at Santiago Calatrava
November 1, 2011 - November 1, 2013Led a visualization team across multiple concurrent architectural projects, ensuring consistent quality and on-time delivery within budget. Owned the visualization hardware and software baseline and supported acquisitions and technical planning in partnership with IT.
Founder & CEO | CG Artist / 3D Generalist at SPHERA DESIGN
January 1, 2003 - December 31, 2011Co-owned and operated a CG studio, managing client advisory, proposals, sales, resourcing, and multi-project delivery. Recruited and managed a team of five designers and 3D artists while establishing systems and workflow standards. Combined hands-on 3D production with leadership, technical ownership, and delivery responsibility.
CG Artist / 3D Generalist (Freelance & Studio) at Various
January 1, 1998 - January 1, 2003Produced commercials, interactive presentations, flash animations, panoramic tours, and CG assets for games and animated advertising. Worked across modeling, texturing, LODs, lighting, rendering, and post-production. Studio experience included Philos Laboratories, Animex, iFrame, West-Tec, and Engineroom.
Education
BSEEE (Electrotechnical Engineering) at University of Oradea, Faculty of Electrical Engineering and Information Technology
January 1, 1993 - January 1, 1997Qualifications
Industry Experience
Real Estate & Construction, Media & Entertainment, Professional Services, Computers & Electronics
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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