Senior C# / Unity Engineer with 8 years of experience building and maintaining production systems across games, interactive platforms, and backend-connected applications. My strengths are in C#, large modular codebases, systems architecture, build automations, API integrations, performance optimization, and shipping reliable features inside active products without creating tech debt.
I’ve worked as a Lead Engineer across multiplayer, backend-integrated, and cross-platform projects, managing developers while coordinating with product, web, DevOps, and stakeholders to keep delivery aligned. I’m comfortable stepping into complex existing architectures, understanding them quickly, and contributing cleanly across core business logic, backend services, tooling, and Unity-based systems.
Selected shipped work:
- Synth Riders
- RWBY: Arrowfell
- The Walking Dead: Last Mile
- Merge Tails
- Road Redemption Mobile
- ExxonMobil VR Training Modules
- (More on Portfolio Site below)
I’m comfortable owning difficult technical problems, working inside large existing architectures, and delivering clean, scalable solutions across backend services, core business logic, tooling, and Unity-based systems. I use the latest development tools and workflows to operate at a very high level of efficiency while keeping code quality, maintainability, and delivery speed strong.
Portfolio:
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