I’m a 3D gameplay animator with 5+ years of experience across game, TV, and VFX, focused on delivering responsive, polished animation that feels great in motion and supports strong character personality. I’ve worked across the full pipeline—from blocking to final polish—so gameplay animations stay clear, readable, and satisfying during play. I enjoy collaborating with designers and cross-disciplinary teams to refine timing, poses, and performance, and I’ve integrated animations into engines like Unity and Unreal Engine to ensure smooth in-game results. My background also includes character animation for professional productions and VFX work, plus experience using industry tools such as Maya, MotionBuilder, Unity, Unreal Engine, and After Effects.

Kim Lu

I’m a 3D gameplay animator with 5+ years of experience across game, TV, and VFX, focused on delivering responsive, polished animation that feels great in motion and supports strong character personality. I’ve worked across the full pipeline—from blocking to final polish—so gameplay animations stay clear, readable, and satisfying during play. I enjoy collaborating with designers and cross-disciplinary teams to refine timing, poses, and performance, and I’ve integrated animations into engines like Unity and Unreal Engine to ensure smooth in-game results. My background also includes character animation for professional productions and VFX work, plus experience using industry tools such as Maya, MotionBuilder, Unity, Unreal Engine, and After Effects.

Available to hire

I’m a 3D gameplay animator with 5+ years of experience across game, TV, and VFX, focused on delivering responsive, polished animation that feels great in motion and supports strong character personality. I’ve worked across the full pipeline—from blocking to final polish—so gameplay animations stay clear, readable, and satisfying during play.

I enjoy collaborating with designers and cross-disciplinary teams to refine timing, poses, and performance, and I’ve integrated animations into engines like Unity and Unreal Engine to ensure smooth in-game results. My background also includes character animation for professional productions and VFX work, plus experience using industry tools such as Maya, MotionBuilder, Unity, Unreal Engine, and After Effects.

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Language

English
Fluent

Work Experience

Freelance 3D Animator at White Deer VFX
January 1, 2024 - December 31, 2024
Created creature animations for the Netflix TV series Agent from Above.
Freelance 3D Gameplay Animator at SINOGO
January 1, 2024 - December 31, 2024
Created high-quality gameplay and cinematic animations for the AA indie game. Integrated and tested gameplay animations in Unreal Engine to support smooth, reliable in-engine behavior.
3D Gameplay Animator at Drop Fake
January 1, 2024 - December 31, 2026
Delivered dynamic, gameplay-ready combat animations from initial blocking through final polish, maintaining strong style and clear character personality. Adjusted animation poses and timing in MotionBuilder to improve performance and quality. Collaborated closely with designers and cross-disciplinary teams to create responsive and engaging gameplay experiences. Conducted gameplay testing and optimized asset integration in Unity to ensure smooth in-game performance.
3D Gameplay Artist at Drop Fake
December 31, 2023 - January 9, 2026
Designed and delivered dynamic, gameplay-ready combat animations from initial blocking to final polish, ensuring strong style and clear character personality. Adjusted animation poses and timing in Motion Builder to improve performance quality. Collaborated closely with designers and cross-disciplinary teams to create responsive and engaging gameplay experiences. Conducted gameplay testing and optimized asset integration in Unity to ensure smooth in-game performance.
3D Animator at Scan line VFX
January 1, 2022 - December 31, 2022
Animated realistic CG characters (humans, bipeds, and creatures) and environmental elements for high-end VFX productions. Cleaned up and refined motion capture data to achieve smooth, believable performances.
3D Animator at Bar del Entertainment
January 1, 2022 - December 31, 2023
Created character animations from layout through secondary animation, including lip-sync, ensuring consistency with the show’s style and performance quality. Collaborated closely with supervisors and cross-functional teams to meet production standards and tight deadlines for a TV animation series.
3D Animator at Scanline VFX
January 1, 2022 - January 1, 2022
Animated realistic CG characters (humans, bipeds, and creatures) and environmental elements for high-end VFX productions. Cleaned up and refined motion capture data to achieve smooth, believable performances.
3D Animator at Bardel Entertainment
January 1, 2022 - January 1, 2023
Created character animations from layout through secondary animation, including lip-sync, ensuring consistency with the show's style and performance quality. Collaborated closely with supervisors and cross-functional teams to meet production standards and tight deadlines for a TV animation series.
Gameplay Animator at IGG
January 1, 2020 - December 31, 2022
Designed and implemented 2D gameplay animations in Spine. Collaborated with designers and artists to deliver high-quality results and worked alongside the animation lead to refine animations and maintain consistent production quality.
Gameplay Animator at IGG
December 31, 2019 - December 31, 2021
Designed and implemented 2D gameplay animations in Spine. Collaborated with designers and artists to deliver high-quality results. Worked alongside the animation lead to refine animations and ensure consistent production quality.

Education

Postgraduate Certificate in Computer Animation at Sheridan College
September 1, 2016 - April 1, 2017
B.A. in Radio, Television and Film at Shih Hsin University
September 1, 2008 - June 1, 2012
Postgraduate Certificate in Computer Animation at Sheridan College
September 1, 2016 - April 1, 2017
B.A. in Radio, Television and Film at Shih Hsin University
September 1, 2008 - June 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Telecommunications