I’m a 3D gameplay animator with 5+ years of experience across game, TV, and VFX, focused on delivering responsive, polished animation that feels great in motion and supports strong character personality. I’ve worked across the full pipeline—from blocking to final polish—so gameplay animations stay clear, readable, and satisfying during play.
I enjoy collaborating with designers and cross-disciplinary teams to refine timing, poses, and performance, and I’ve integrated animations into engines like Unity and Unreal Engine to ensure smooth in-game results. My background also includes character animation for professional productions and VFX work, plus experience using industry tools such as Maya, MotionBuilder, Unity, Unreal Engine, and After Effects.
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