3D Animator with 5+ years of experience across game, TV, and VFX production. Experienced in character performance, combat animation, and mocap cleanup. Focused on creating clear, expressive animations that maintain strong character personality.

Kim Lu

3D Animator with 5+ years of experience across game, TV, and VFX production. Experienced in character performance, combat animation, and mocap cleanup. Focused on creating clear, expressive animations that maintain strong character personality.

Available to hire

3D Animator with 5+ years of experience across game, TV, and VFX production. Experienced in character performance, combat animation, and mocap cleanup. Focused on creating clear, expressive animations that maintain strong character personality.

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Language

English
Fluent

Work Experience

3D Gameplay Artist at Drop Fake
December 31, 2023 - January 9, 2026
Designed and delivered dynamic, gameplay-ready combat animations from initial blocking to final polish, ensuring strong style and clear character personality. Adjusted animation poses and timing in Motion Builder to improve performance quality. Collaborated closely with designers and cross-disciplinary teams to create responsive and engaging gameplay experiences. Conducted gameplay testing and optimized asset integration in Unity to ensure smooth in-game performance.
3D Animator at Bardel Entertainment
January 1, 2022 - January 1, 2023
Created character animations from layout through secondary animation, including lip-sync, ensuring consistency with the show's style and performance quality. Collaborated closely with supervisors and cross-functional teams to meet production standards and tight deadlines for a TV animation series.
3D Animator at Scanline VFX
January 1, 2022 - January 1, 2022
Animated realistic CG characters (humans, bipeds, and creatures) and environmental elements for high-end VFX productions. Cleaned up and refined motion capture data to achieve smooth, believable performances.
Gameplay Animator at IGG
December 31, 2019 - December 31, 2021
Designed and implemented 2D gameplay animations in Spine. Collaborated with designers and artists to deliver high-quality results. Worked alongside the animation lead to refine animations and ensure consistent production quality.

Education

Postgraduate Certificate in Computer Animation at Sheridan College
September 1, 2016 - April 1, 2017
B.A. in Radio, Television and Film at Shih Hsin University
September 1, 2008 - June 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment