I'm a game audio professional with a focus on both sound design and audio programming. For the past four years I’ve been doing game audio in Unreal Engine 5 as a technical sound designer, crafting immersive soundscapes and integrating them directly into the engine. I love building practical tools and pipelines that make audio come alive in real time, not just as assets but as an implemented experience. Lately I write the sound in code as well: I’m building a generative music system in C++ with my own DSP modules. I’m looking for a role that combines both aspects—understanding game audio from the sound side and implementing it myself in the engine and workflow.

Mateusz Lisiewicz

I'm a game audio professional with a focus on both sound design and audio programming. For the past four years I’ve been doing game audio in Unreal Engine 5 as a technical sound designer, crafting immersive soundscapes and integrating them directly into the engine. I love building practical tools and pipelines that make audio come alive in real time, not just as assets but as an implemented experience. Lately I write the sound in code as well: I’m building a generative music system in C++ with my own DSP modules. I’m looking for a role that combines both aspects—understanding game audio from the sound side and implementing it myself in the engine and workflow.

Available to hire

I’m a game audio professional with a focus on both sound design and audio programming. For the past four years I’ve been doing game audio in Unreal Engine 5 as a technical sound designer, crafting immersive soundscapes and integrating them directly into the engine. I love building practical tools and pipelines that make audio come alive in real time, not just as assets but as an implemented experience.

Lately I write the sound in code as well: I’m building a generative music system in C++ with my own DSP modules. I’m looking for a role that combines both aspects—understanding game audio from the sound side and implementing it myself in the engine and workflow.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

Polish
Fluent
English
Fluent
Spanish; Castilian
Intermediate
German
Beginner

Work Experience

Technical Sound Designer / Composer at Real Invented Studio
June 1, 2020 - March 1, 2024
Full game audio in UE5 plus custom tools to implement it (Blueprints, Meta Sounds) – not just assets, but the implementation pipeline. The Reise Project Prologue – music, sound effects, audio tools. Earlier: music for the VR application “Auschwitz” (in development). Composition, production, mix and mastering; voice-over recording; audio post for promotional material.
Sound Designer at Wooden Alien
May 1, 2024 - July 1, 2024
Sound effects for the game “Space Prison” and their implementation in FMOD Studio.
Technical Sound Designer / Composer at Freelance
January 1, 2024 - Present
Technical sound design in UE5 for an unannounced project. Music for the short film “Holos” (dir. E. Zagajewska). Personal project: generative music system in C++ with own DSP modules.

Education

Sound Engineering Technician at School of Modern Music, Wroclaw
January 1, 2020 - December 31, 2022
Bass Guitar, Jazz at K. Lipiński Academy of Music, Wroclaw
January 1, 2021 - December 31, 2022

Qualifications

AUD.08
January 1, 2020 - May 21, 2026
AUD.09
January 1, 2020 - May 21, 2026

Industry Experience

Media & Entertainment, Gaming

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate