Hi, I'm Max Chapman! With over a decade of experience in character modeling, texturing, and leading both internal and external teams, I thrive on creativity and collaboration in the game development world. I've held leadership roles in some exciting projects, working closely with art directors and vendors to push the boundaries of character creation and pipeline development. I'm passionate about bringing compelling content to life and enjoy hands-on work alongside managing quality standards and technical collaborations. Whether it's developing custom workflows or contributing directly to character design, I'm all about delivering exceptional results that resonate with players and fans alike.…

Max Chapman

Hi, I'm Max Chapman! With over a decade of experience in character modeling, texturing, and leading both internal and external teams, I thrive on creativity and collaboration in the game development world. I've held leadership roles in some exciting projects, working closely with art directors and vendors to push the boundaries of character creation and pipeline development. I'm passionate about bringing compelling content to life and enjoy hands-on work alongside managing quality standards and technical collaborations. Whether it's developing custom workflows or contributing directly to character design, I'm all about delivering exceptional results that resonate with players and fans alike.…

Available to hire

Hi, I’m Max Chapman! With over a decade of experience in character modeling, texturing, and leading both internal and external teams, I thrive on creativity and collaboration in the game development world. I’ve held leadership roles in some exciting projects, working closely with art directors and vendors to push the boundaries of character creation and pipeline development.

I’m passionate about bringing compelling content to life and enjoy hands-on work alongside managing quality standards and technical collaborations. Whether it’s developing custom workflows or contributing directly to character design, I’m all about delivering exceptional results that resonate with players and fans alike.

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Language

English
Fluent

Work Experience

Character Supervisor at Hidden Path Entertainment
April 1, 2020 - February 29, 2024
Led internal and external character teams for an unannounced console Dungeons & Dragons title. Managed quality standards, technical collaboration, and pipeline direction. Developed internal and external pipelines and vendor rosters. Actively engaged in character modeling and texturing. Created internal and external concept processes, including custom Metahuman workflow with 3lateral/Epic.
Outsource/External Art Director at Amazon
May 1, 2019 - March 31, 2020
Sourced external partners and maintained vendor relationships. Led external teams. Collaborated with the Art Director to establish conceptual direction and develop pipelines for external development.
Assistant Art Director, Character Lead at ArenaNet/NC Soft
January 1, 2017 - April 30, 2019
Led internal and external teams for an unannounced IP. Developed external pipelines and vendor rosters. Managed quality standards, technical collaboration, and pipeline direction. Worked with the Art Director on conceptual direction and look development. Hands-on character modeling and texturing.
Character Lead at Sucker Punch Productions/SECA
November 1, 2009 - December 31, 2016
Led teams for Infamous 2, First Blood, Second Son, First Light, and Ghost of Tsushima. Managed quality standards, technical collaboration, and pipeline direction. Collaborated with the Art Director on conceptual direction and project framework. Actively engaged in character modeling and texturing.
Art Director at Production Road
June 30, 2009 - November 29, 2009
Directed external production efforts for unannounced projects for Eat Sleep Play and EA LA. Consulted with multiple companies to set up vendor partnerships, including Activision's Transformers 2. Contributed art assets to Twisted Metal Black for Eat Sleep Play. Established communication tools to streamline management of outsource vendors. Developed vetting criteria and standardized RFP and bidding structures. Worked with design, programming, and tech teams for optimal visual results.

Education

B.F.A. at Art Center College of Design
January 1, 2000 - December 31, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet