Hi, I’m Michael McKinley, a 20-year veteran artist across video games, VR visualization and simulation, and multimedia training applications. I create high-quality assets and interactive experiences, collaborating with cross-functional teams to deliver VR experiences on tight production timelines. I thrive on turning complex ideas into immersive environments and gameplay experiences, while mentoring teammates and building robust pipelines for efficient production and iteration.

Michael McKinley

Hi, I’m Michael McKinley, a 20-year veteran artist across video games, VR visualization and simulation, and multimedia training applications. I create high-quality assets and interactive experiences, collaborating with cross-functional teams to deliver VR experiences on tight production timelines. I thrive on turning complex ideas into immersive environments and gameplay experiences, while mentoring teammates and building robust pipelines for efficient production and iteration.

Available to hire

Hi, I’m Michael McKinley, a 20-year veteran artist across video games, VR visualization and simulation, and multimedia training applications. I create high-quality assets and interactive experiences, collaborating with cross-functional teams to deliver VR experiences on tight production timelines.

I thrive on turning complex ideas into immersive environments and gameplay experiences, while mentoring teammates and building robust pipelines for efficient production and iteration.

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Language

English
Fluent

Work Experience

Adjunct Instructor at Southern New Hampshire University
January 1, 2024 - Present
Teach Environment Design with Unreal Engine and advanced 3D modeling techniques; provide mentorship and portfolio guidance to students entering the games/VR industry.
Game Artist at HTX Labs, Inc.
January 1, 2023 - January 1, 2025
Create high-fidelity 3D assets for the EMPACT VR training platform, maintaining AAA visual quality standards.
Principal Game Development Specialist at SAIC
January 1, 2017 - January 1, 2023
Provided 3D asset creation for government VR training applications, ensuring performance optimization for real-time rendering.
Adjunct Instructor at Northwest College of Art & Design
January 1, 2016 - January 1, 2021
Delivered courses in 3D Foundations, Rigging, Lighting, and Graphic Design.
Senior Environment Artist at Zombie Studios
January 1, 2008 - January 1, 2014
Created signature gameplay elements including puzzles and traps for Saw and Saw II; authored weapon models/assets for Blackwater and BlackLight franchises; managed in-house/offshore art teams and contributed to realistic VR/simulation assets and production pipelines.
Environment Artist at Buzz Monkey Software
January 1, 2006 - January 1, 2007
Contributed to major releases including Tomb Raider Anniversary Edition and NFL Street 3; created environment assets and contributed to game art pipelines.
Environment Artist at Ever Pitch Studios
January 1, 2003 - January 1, 2006
Created 3D pipeline assets from modeling through final render for Garden Defense.
Senior Artist at iWin, Inc.
July 2, 2007 - December 10, 2007
Single-handedly managed complete 3D pipeline for Garden Defense, from modeling through final render.

Education

Bachelor's at Southern New Hampshire University
September 11, 2017 - May 15, 2020
Associate at Collins College
July 5, 1999 - December 15, 2000

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education