Available to hire
Hi, I’m Michael McKinley, a 20-year veteran artist across video games, VR visualization and simulation, and multimedia training applications. I create high-quality assets and interactive experiences, collaborating with cross-functional teams to deliver VR experiences on tight production timelines.
I thrive on turning complex ideas into immersive environments and gameplay experiences, while mentoring teammates and building robust pipelines for efficient production and iteration.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Adjunct Instructor at Southern New Hampshire University
January 1, 2024 - PresentTeach Environment Design with Unreal Engine and advanced 3D modeling techniques; provide mentorship and portfolio guidance to students entering the games/VR industry.
Game Artist at HTX Labs, Inc.
January 1, 2023 - January 1, 2025Create high-fidelity 3D assets for the EMPACT VR training platform, maintaining AAA visual quality standards.
Principal Game Development Specialist at SAIC
January 1, 2017 - January 1, 2023Provided 3D asset creation for government VR training applications, ensuring performance optimization for real-time rendering.
Adjunct Instructor at Northwest College of Art & Design
January 1, 2016 - January 1, 2021Delivered courses in 3D Foundations, Rigging, Lighting, and Graphic Design.
Senior Environment Artist at Zombie Studios
January 1, 2008 - January 1, 2014Created signature gameplay elements including puzzles and traps for Saw and Saw II; authored weapon models/assets for Blackwater and BlackLight franchises; managed in-house/offshore art teams and contributed to realistic VR/simulation assets and production pipelines.
Environment Artist at Buzz Monkey Software
January 1, 2006 - January 1, 2007Contributed to major releases including Tomb Raider Anniversary Edition and NFL Street 3; created environment assets and contributed to game art pipelines.
Environment Artist at Ever Pitch Studios
January 1, 2003 - January 1, 2006Created 3D pipeline assets from modeling through final render for Garden Defense.
Senior Artist at iWin, Inc.
July 2, 2007 - December 10, 2007Single-handedly managed complete 3D pipeline for Garden Defense, from modeling through final render.
Education
Bachelor's at Southern New Hampshire University
September 11, 2017 - May 15, 2020Associate at Collins College
July 5, 1999 - December 15, 2000Qualifications
Industry Experience
Media & Entertainment, Gaming, Education
I created various aircraft and related props and environments for VR. Check out these and more on my artstation page: https://www.twine.net/signin
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