Marcos Moscat is a composer, sound designer, and owner of Game Music Town, a boutique audio studio specializing in music and sound design for video games, trailers, and interactive media. With a versatile style ranging from epic orchestral to atmospheric and modern electronic, Marcos has composed for multiple Nintendo Switch titles, including Dragon Caffi, and created the main themes for the popular podcasts Soul Boom and Dark Air with Rainn Wilson. His recent work includes music and sound design for the Web3 trading card game Skyweaver, as well as titles such as Story Master, Enemy on Board, and TripleKades. Known for his ability to deliver high-quality, emotionally resonant audio on time, Marcos combines strong technical skills with a deep understanding of how music and sound can elevate storytelling and gameplay.

Marcos Moscat

Marcos Moscat is a composer, sound designer, and owner of Game Music Town, a boutique audio studio specializing in music and sound design for video games, trailers, and interactive media. With a versatile style ranging from epic orchestral to atmospheric and modern electronic, Marcos has composed for multiple Nintendo Switch titles, including Dragon Caffi, and created the main themes for the popular podcasts Soul Boom and Dark Air with Rainn Wilson. His recent work includes music and sound design for the Web3 trading card game Skyweaver, as well as titles such as Story Master, Enemy on Board, and TripleKades. Known for his ability to deliver high-quality, emotionally resonant audio on time, Marcos combines strong technical skills with a deep understanding of how music and sound can elevate storytelling and gameplay.

Available to hire

Marcos Moscat is a composer, sound designer, and owner of Game Music Town, a boutique audio studio specializing in music and sound design for video games, trailers, and interactive media.

With a versatile style ranging from epic orchestral to atmospheric and modern electronic, Marcos has composed for multiple Nintendo Switch titles, including Dragon Caffi, and created the main themes for the popular podcasts Soul Boom and Dark Air with Rainn Wilson. His recent work includes music and sound design for the Web3 trading card game Skyweaver, as well as titles such as Story Master, Enemy on Board, and TripleKades.

Known for his ability to deliver high-quality, emotionally resonant audio on time, Marcos combines strong technical skills with a deep understanding of how music and sound can elevate storytelling and gameplay.

See more

Language

Work Experience

Audio Director at Game Music Town
July 1, 2021 - Present
As Audio Director and Composer at Game Music Town, I lead all creative and technical aspects of audio production. My responsibilities include composing original music, designing sound effects, overseeing voice-over direction, and maintaining the highest sonic quality across all projects. I am responsible for developing the overall audio vision and style for each title, managing the full audio pipeline from concept to final implementation, and ensuring all audio assets integrate seamlessly into the game engine. I also handle client communication, creative direction, and project delivery to guarantee both artistic excellence and timely completion. Key achievements include composing the main theme for Soul Boom with Rainn Wilson, creating music and sound design for the Web3 trading card game Skyweaver, and scoring multiple Nintendo Switch titles such as Dragon Caffi.

Education

Bachelor of Arts - Film and Video Game Scoring at Berklee College Of Music
August 26, 2002 - May 26, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Computers & Electronics, Education, Gaming, Media & Entertainment, Professional Services