I am Mohamed Sameh, an experienced 3D Artist and Motion Designer based in Cairo, Egypt. With over six years in the animation and VFX industry, I have had the opportunity to work with clients from Egypt, UAE, Germany, and the US through both agency and freelance work. I specialize in storytelling, visual effects, product animation, and 3D asset creation using industry-standard tools. I pride myself on managing the full creative pipeline from concept to delivery while maintaining strong communication and collaboration skills working with multicultural and remote teams. I am passionate about visual storytelling and continuously advancing my skills in 3D animation, modeling, and motion design.

Mohamed Sameh

I am Mohamed Sameh, an experienced 3D Artist and Motion Designer based in Cairo, Egypt. With over six years in the animation and VFX industry, I have had the opportunity to work with clients from Egypt, UAE, Germany, and the US through both agency and freelance work. I specialize in storytelling, visual effects, product animation, and 3D asset creation using industry-standard tools. I pride myself on managing the full creative pipeline from concept to delivery while maintaining strong communication and collaboration skills working with multicultural and remote teams. I am passionate about visual storytelling and continuously advancing my skills in 3D animation, modeling, and motion design.

Available to hire

I am Mohamed Sameh, an experienced 3D Artist and Motion Designer based in Cairo, Egypt. With over six years in the animation and VFX industry, I have had the opportunity to work with clients from Egypt, UAE, Germany, and the US through both agency and freelance work. I specialize in storytelling, visual effects, product animation, and 3D asset creation using industry-standard tools.

I pride myself on managing the full creative pipeline from concept to delivery while maintaining strong communication and collaboration skills working with multicultural and remote teams. I am passionate about visual storytelling and continuously advancing my skills in 3D animation, modeling, and motion design.

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Language

Arabic
Fluent
English
Intermediate
German
Intermediate

Work Experience

Freelance 3D Artist at CGTrader
January 1, 2022 - Present
Designed and published 3D models for commercial use. Managed digital assets and client communications. Specialized in character modeling, rigging, and environment design.
Assistant Director at With Director Sameh Abdel Aziz
June 30, 2021 - July 18, 2025
Supported production and visual coordination during on-set shooting.
Assistant Director at With Director Adel Adeeb
July 31, 2022 - July 18, 2025
Assisted in scene planning, storyboarding, and camera alignment.
Freelance 3D Artist at CGTrader
January 1, 2022 - Present
Designed and published 3D models for commercial use. Managed digital assets and client communications. Specialized in character modeling, rigging, and environment design.
Assistant Director at With Director Sameh Abdel Aziz
June 30, 2021 - July 18, 2025
Supported production and visual coordination during on-set shooting.
Assistant Director at With Director Adel Adeeb
July 31, 2022 - July 18, 2025
Assisted in scene planning, storyboarding, and camera alignment.
Freelance 3D Artist at CGTrader / Fiverr / Upwork
January 1, 2019 - Present
Created and published over 200 commercial 3D assets across platforms including CGTrader, Fiverr, and Upwork. Worked remotely with clients from the UAE, Germany, and the US on visual content and 3D assets. Maintained a 5-star rating on Fiverr with consistent repeat clients. Managed the full production pipeline including concept, modeling, texturing, animation, and final delivery.
Assistant Director at Sameh Abdel Aziz / Adel Adeeb
December 31, 2022 - August 4, 2025
Collaborated on pre-production planning, scene breakdowns, and storyboards for commercial shoots and film projects in Egypt. Assisted in directing and provided support on set working closely with Directors of Photography and VFX supervisors to ensure visual consistency.
3D Generalist at Remote Projects
January 1, 2020 - Present
Rendered product animations for a German tech startup and animated explainer videos for a UAE-based fintech company. Leveraged AI-powered tools to generate assets and streamline rendering pipelines for international clients.

Education

Bachelor's Degree at October 6 University, Egypt
January 1, 2018 - December 31, 2022
Bachelor's Degree at October 6 University, Egypt
January 1, 2015 - December 31, 2019
B.A. in Media and Communication Arts at October 6 University
January 1, 2013 - January 1, 2017

Qualifications

Bachelor of Mass Communication
July 18, 2017 - June 30, 2021
Specialized in digital media during my studies, with a strong focus on video production, visual storytelling, and post-production editing. Gained hands-on experience in Adobe tools and visual effects.
Advanced 3D Animation
January 11, 2030 - August 4, 2025
Color Grading with DaVinci Resolve
January 11, 2030 - August 4, 2025
Motion Graphics & Visual FX
January 11, 2030 - August 4, 2025

Industry Experience

Media & Entertainment, Professional Services, Software & Internet, Financial Services, Other
    uniE608 Divinity Perfumes
    I created a high-end commercial for Divinity, a luxury perfume brand. The project included crafting cinematic visuals that reflect the elegance and mystery of the brand, incorporating slow-motion perfume mist, product close-ups with dramatic lighting, and abstract visual transitions inspired by the fragrance notes.
    uniE621 🌿 Verdant Haven
    A peaceful and vibrant agricultural garden brought to life with lush greenery, well-structured crop rows, and warm natural lighting. This environment showcases the harmony between nature and human care, making it ideal for calm cinematic scenes, eco-visuals, or animated storytelling set in rural serenity.
    uniE621 Velora Street
    Step into Velora Street, a surreal and cinematic environment set in a dreamlike urban world. This imaginary street blends mysterious architecture, ambient lighting, and subtle magical elements to create a visually immersive scene. Designed with a balance of elegance and wonder, it's perfect for fantasy visuals, concept art showcases, or visual storytelling pieces that blur the line between reality and imagination.
    uniE608 ⚡ "Vault" Project Reveal
    Introducing Vault – a high-energy visual experience crafted to capture the power of motion and precision. This announcement teaser combines sharp VFX, dynamic camera work, and rhythmic editing to build tension and impact. Designed for bold brands, game intros, or futuristic campaigns, Vault brings electrifying visuals to life.
    uniE621 ❄️ Frozen Wasteland
    A cold and desolate icy environment created with a focus on realism and atmosphere. This scene features snow-covered terrain, frozen lakes, and chilling winds rendered with detailed lighting and particle effects. Ideal for use in cinematic intros, survival-themed visuals, or fantasy/adventure settings.
    uniE621 Dark cinematic background
    A visually intense and atmospheric cinematic backdrop designed for use in trailers, title sequences, or dramatic scenes. This piece features deep shadows, subtle particle effects, and moody lighting to evoke a sense of mystery and suspense. Ideal for dark sci-fi, thriller, or horror projects.
    uniE621 ChillCore
    ChillCore is a modern 3D refrigerator concept designed for product visualization and interior design projects. The model features clean geometry, sleek metallic surfaces, and photorealistic textures that reflect a high-end kitchen aesthetic. Built in Blender with optimized topology and PBR materials, this asset is ideal for use in commercials, AR/VR environments, and architectural scenes. The design emphasizes both form and function, with attention to detail in door seams, LED lighting, and realistic reflections.
    uniE621 The Memory Leech
    The Memory Leech is a conceptual 3D sculpting project exploring the idea of memory erosion and emotional decay. The character was designed from scratch using ZBrush and Blender, featuring organic forms fused with abstract alien-like anatomy. I focused on fine surface detailing, expression, and silhouette to reflect the unsettling nature of a creature that feeds on thoughts, dreams, and forgotten traumas. The project demonstrates my abilities in digital sculpting, concept creation, and storytelling through form.
    uniE621 Midnight in Geneva
    Midnight in Geneva is a cinematic VFX scene set in a quiet European street at midnight. The project features realistic 3D architecture inspired by Geneva’s historic buildings, enhanced with night lighting, subtle fog, and reflective wet surfaces to simulate recent rain. I handled all aspects of the project: environment design, texturing, lighting, animation, and post-processing. This scene demonstrates my skills in creating atmospheric storytelling through visual effects and realistic environmental composition.
    uniE608 Deep Tranquility
    Deep Tranquility is a cinematic underwater scene crafted to evoke a sense of peace and immersion. I created this project using Blender for modeling, lighting, and particle simulations, and After Effects for color grading and final compositing. The scene features soft light rays, slow-drifting particles, animated sea life, and gentle camera movement to simulate the calmness of deep ocean waters. This project showcases my skills in environmental design, VFX integration, and visual storytelling through atmosphere and motion.
    uniE621 Street Explosion
    I was responsible for creating and compositing a realistic street explosion using Blender and After Effects. My role included simulating debris, shockwaves, smoke, and lighting to ensure the explosion interacted properly with the environment and camera movement. I also integrated sound effects and color grading to enhance the overall cinematic feel of the scene.
    uniE621 Fantasy Forest
    I was in charge of designing and animating the magical elements of the fantasy forest environment. My role included creating glowing particles, enchanted fog, fireflies, and dynamic lighting effects to bring the scene to life. I used tools like Blender and After Effects to simulate atmospheric depth and a sense of wonder, aligning the visuals with the fantasy theme.