3D artist and game animator specializing in character animation, rigging, and real-time game assets. Skilled in Autodesk Maya, Blender, Substance Painter, Unreal Engine, and production pipelines for interactive experiences. Experienced in creating production-ready 3D content—rigs, animations, environments, and optimized assets for Unreal Engine and Unity. Focused on workflow improvement, technical art processes, and delivering game-ready props and character systems with clean controls and efficient pipelines.

Mohamed Mohsen

3D artist and game animator specializing in character animation, rigging, and real-time game assets. Skilled in Autodesk Maya, Blender, Substance Painter, Unreal Engine, and production pipelines for interactive experiences. Experienced in creating production-ready 3D content—rigs, animations, environments, and optimized assets for Unreal Engine and Unity. Focused on workflow improvement, technical art processes, and delivering game-ready props and character systems with clean controls and efficient pipelines.

Available to hire

3D artist and game animator specializing in character animation, rigging, and real-time game assets. Skilled in Autodesk Maya, Blender, Substance Painter, Unreal Engine, and production pipelines for interactive experiences.

Experienced in creating production-ready 3D content—rigs, animations, environments, and optimized assets for Unreal Engine and Unity. Focused on workflow improvement, technical art processes, and delivering game-ready props and character systems with clean controls and efficient pipelines.

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Work Experience

Technical Animator & Co-Founder (CTZ Entertainment Ltd.) at CTZ Entertainment Ltd
November 11, 2025 - Present
Technical animator and co-founder responsible for real-time character rigging/animation and production delivery. Worked with Autodesk Maya, Unreal Engine, Substance Painter, and Adobe Photoshop to create game-ready props, environment assets, and character animations. Developed character rig systems, animation systems, locomotion/action setups, and IK/FK constraints/deformation systems. Optimized rig and animation pipelines for game development workflows and collaborated with the art team and clients to ensure production-ready 3D assets and animations.
Substance Painter - Substance / Unreal Engine technical art role at Autodesk Maya / Unreal Engine / Adobe Photoshop animation work
November 11, 2025 - Present
Worked as a Substance Painter and Unreal Engine technical artist / animator producing game-ready props, environment assets, and character animations. Built animation systems and optimized 3D assets for real-time engines using correct topology, UVs, and materials. Managed asset production pipelines from modeling and texturing to rigging and animation.
3D Artis / 3D Artist (Freelance Senior 3D Artist)
January 1, 2018 - December 1, 2019
Freelance senior 3D artist working across post-production and real-time game asset production. Produced character animations and game-ready 3D content optimized for Unreal Engine/Unity pipelines. Created character rigs/animation systems, body mechanics, locomotion, and action-based character animations. Built and optimized 3D assets with proper topology, UVs, and materials; created PBR textures and materials using Substance Painter. Managed complete asset production pipelines from modeling and texturing through rigging and animation, collaborating with clients and game developers to deliver production-ready assets. Also produced high-quality visual content for advertising and commercial campaigns, including 3D assets, animations, and VFX for broadcast/marketing.
3D Artist at CTR Entertainment Ltd
January 1, 2018 - December 31, 2019
Technical animator role including 3D character and asset work, supporting animation and production needs for entertainment content.
Freelance 3D Artis at Freelance
January 1, 2018 - December 31, 2019
Senior 3D artist / animator providing production-ready 3D assets and character animation. Worked on post-production and 3D animation projects, supporting real-time workflows for games and interactive media.
3D Artist at EDU CAT ION (Mercury Visual Solutions segment not explicit) / Reels/Studio (unspecified)
January 1, 2017 - December 1, 2018
3D artist and animator experience listed as 2017 to Dec 2018, but company name is not clearly extractable from the provided text. Responsibilities appear aligned with animation/asset production for real-time or commercial deliverables.
3D Artist at ReelSoft Images Advertising Agency
January 1, 2017 - December 31, 2018
Produced high-quality visual content for advertising and commercial productions, including 3D assets and animations for broadcast and marketing campaigns. Collaborated with compositors, editors, and production teams to maintain production quality.
3D Artist / Animator at Mercury Visual Solutions
January 1, 2010 - December 1, 2014
3D artist (and animator) creating 3D models, animations, and visual content for advertising and commercial projects. Participated in multiple visualization and multimedia productions for local and regional clients. Produced character/creature-style animation content as part of marketing deliverables.
3D Artist at Mercury Visual Solutions
January 1, 2010 - December 31, 2014
Developed 3D models, animations, and visual content for advertising and commercial projects for local and regional clients. Participated in multiple visualization and multimedia productions.
Technical Animator & Co-Founder at LZ Entertainment Ltd
November 1, 2000 - Present
Co-founded and handled technical animation production, creating production-ready character rigs and animations, supporting real-time pipeline integration, and ensuring delivery quality for animation assets.

Education

Higher Intermediate Qualification / 2005 at Commercial Technical Institute - Accounting Department, Higher Intermediate Qualification / 2005
January 11, 2030 - January 1, 2005
Character Animation, Creature Animation Program / 2014 at Animate Online Animation School
January 11, 2030 - January 1, 2014
Higher intermediate qualification / 2005 at Commercial Technical Institute Accounting Department, Higher Intermediate Qualification / 2005
January 1, 2005 - December 31, 2005
Online Animation School / 2014 at Animate Online Animation School Character Animation, Creature Animation Program / 2014
January 1, 2014 - December 31, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics