I am a Senior Unity Developer and indie game creator with a passion for VR/AR, real-time multiplayer, and cross‑platform experiences. Over the years I have built and shipped multiple VR titles, led XR bootcamps, mentored students, and coordinated cross‑platform pipelines using Unity, MRTK, PUN 2, Vivox, and Ready Player Me avatars. I enjoy turning ambitious ideas into practical prototypes and scalable systems, from XR interactions to online multiplayer and mixed-reality samples. I mentor, design, and implement end-to-end features across client and server sides with a hands-on, collaborative approach. I thrive in fast-paced environments that blend creativity with technical rigor, and I’m always eager to share knowledge and ship compelling immersive experiences.

Mohammad Reza Hamedi

I am a Senior Unity Developer and indie game creator with a passion for VR/AR, real-time multiplayer, and cross‑platform experiences. Over the years I have built and shipped multiple VR titles, led XR bootcamps, mentored students, and coordinated cross‑platform pipelines using Unity, MRTK, PUN 2, Vivox, and Ready Player Me avatars. I enjoy turning ambitious ideas into practical prototypes and scalable systems, from XR interactions to online multiplayer and mixed-reality samples. I mentor, design, and implement end-to-end features across client and server sides with a hands-on, collaborative approach. I thrive in fast-paced environments that blend creativity with technical rigor, and I’m always eager to share knowledge and ship compelling immersive experiences.

Available to hire

I am a Senior Unity Developer and indie game creator with a passion for VR/AR, real-time multiplayer, and cross‑platform experiences. Over the years I have built and shipped multiple VR titles, led XR bootcamps, mentored students, and coordinated cross‑platform pipelines using Unity, MRTK, PUN 2, Vivox, and Ready Player Me avatars. I enjoy turning ambitious ideas into practical prototypes and scalable systems, from XR interactions to online multiplayer and mixed-reality samples.

I mentor, design, and implement end-to-end features across client and server sides with a hands-on, collaborative approach. I thrive in fast-paced environments that blend creativity with technical rigor, and I’m always eager to share knowledge and ship compelling immersive experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Persian
Fluent

Work Experience

VR Developer at B.O Investment Inc
May 1, 2025 - Present
Freelance VR developer building immersive experiences across platforms; employed PlayFab, .NET, Web API, MongoDB, MySQL, SQL Server; contributed to XR projects and game design.
XR & Bootcamp Instructor at Circuit Stream
September 1, 2024 - October 20, 2025
Instructed XR/AR/VR bootcamps with a focus on practical Unity development; mentored students both in group and 1:1 sessions.
Senior Unity Developer at Neoki
March 1, 2023 - October 20, 2025
Led Unity development for metaverse project; integrated PUN 2 for real-time multiplayer, Vivox for voice chat, and Ready Player Me avatars; implemented AI-assisted features in VR; included Google Street View in VR and text-to-speech using Google and ElevenLabs.
VR/AI Developer (Contract) at Contract Project - Sweden
September 2, 2022 - March 2, 2023
Contract role combining VR with AI; implementing Reallusion Avatar and LipSync; integrating Google Maps Street View into VR; Text-to-Speech via Google and ElevenLabs.
XR/Bootcamp Instructor at Circuit Stream
September 2, 2022 - September 2, 2024
Mentored students on VR/AR and Unity development; created practical projects and XR samples; delivered XR/AR design, and XR bootcamp content with a focus on practical, hands-on learning.
XR Bootcamp Instructor at Circuit Stream
September 1, 2022 - September 1, 2024
Part-time instructor for XR/VR bootcamps in Canada. Mentored students on VR/AR and Unity development, delivered hands-on projects, and produced sample demos including Mixed Reality with MRTK and Oculus passthrough. Technologies included Unity, AR/VR workflows, PUN2 for real-time multiplayer, Vivox for voice chat, and Ready Player Me avatars.
VR/AR Developer at Independent / Self-employed
July 1, 2022 - Present
Developed cross-platform metaverse and VR/AR projects; integrated multiplayer networking, voice chat, and real-time interactions; built real-time multiplayer networking for mobile metaverse projects; contributed to development of a 3D multiplayer online game.
Unity Developer at Sounera Games
March 31, 2022 - October 20, 2025
Developed Unity-based games and samples; implemented real-time multiplayer networking, XR/AR features, and VR prototypes; collaborated on bootcamps and mentor-led sessions; created practical demonstrations of VR/AR gameplay.
Unity Developer at Sourena Games
July 1, 2021 - March 1, 2022
Contract Unity Developer working on real-time multiplayer experiences and VR/AR projects; developed cross-platform titles for Android, iOS, WebGL; integrated PUN2, Vivox, and Ready Player Me avatars; contributed to architecture and tooling for scalable indie game infrastructure.
Senior Unity Developer at Homeez
September 2, 2018 - Present
Indie game developer and Unity expert focused on VR/AR; created and shipped VR titles and demos, including Outlaws Assassin for Meta Quest; produced multiple mobile games; built mixed-reality samples using MRTK and Oculus passthrough; led cross-platform pipelines and mentored students through XR bootcamps (client and server-side Unity development, XR design samples).
Senior Unity Developer at Indie / Independent Developer
September 1, 2018 - Present
Indie game developer responsible for designing and shipping VR and mobile titles, including Outlaws Assassin for Meta Quest, and other titles with 100k+ installs. Led multiplayer features with PUN2, integrated MRTK with Oculus passthrough, and built client/server architectures. Mentored students in VR/AR and Unity Development Bootcamps, created practical projects, and contributed to cross-platform metaverse experiments.
Senior VR Developer at JB Studio
September 1, 2018 - Present
Mentored students on VR/AR and Unity development; led practical projects including mixed reality samples, MRTK with Oculus Passthrough, and multiplayer VR experiences; contributed to client- and server-side Unity development; built a real-time multiplayer framework supporting ten concurrent players per room; helped develop Homeeze, a 3D multiplayer real-time online PC/mobile game.
Indie VR Developer at JB Studio
September 1, 2018 - Present
Developed multiple mobile games and VR experiences using Unity and C#, including Sling Shot Revenge and Backgammon (Local App Store).

Education

BSc Electrical Engineering at Azad University Sabzevar
January 11, 2030 - October 20, 2025
B Sc Electrical Engineering at Azad University
January 11, 2030 - May 1, 2012
BSc Electrical Engineering at Azad University of Sabzevar
January 11, 2030 - May 1, 2012

Qualifications

BSc Electrical Engineering
January 11, 2030 - May 1, 2012

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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