Hi, I’m Ayaan Mohammed, a 3D artist and XR developer with an MSc in Games and Extended Reality from the University of Salford. I specialise in high-quality 3D modelling, texturing, and rendering for interactive and promotional use, delivering photorealistic visuals with Blender and Substance Painter. I enjoy creating precise, market-ready imagery that enhances product storytelling and brand presence, and I collaborate remotely with international partners to ensure lighting, materials, and visual balance meet project requirements.

AYAAN MOHAMMED

Hi, I’m Ayaan Mohammed, a 3D artist and XR developer with an MSc in Games and Extended Reality from the University of Salford. I specialise in high-quality 3D modelling, texturing, and rendering for interactive and promotional use, delivering photorealistic visuals with Blender and Substance Painter. I enjoy creating precise, market-ready imagery that enhances product storytelling and brand presence, and I collaborate remotely with international partners to ensure lighting, materials, and visual balance meet project requirements.

Available to hire

Hi, I’m Ayaan Mohammed, a 3D artist and XR developer with an MSc in Games and Extended Reality from the University of Salford. I specialise in high-quality 3D modelling, texturing, and rendering for interactive and promotional use, delivering photorealistic visuals with Blender and Substance Painter.

I enjoy creating precise, market-ready imagery that enhances product storytelling and brand presence, and I collaborate remotely with international partners to ensure lighting, materials, and visual balance meet project requirements.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

XR / Unity Developer & Environment Artist at Walls of Time (Atlantic Wall VR Exhibition)
January 1, 2025 - October 7, 2025
Created high-fidelity 3D models and materials using Blender and Substance Painter. Focused on lighting and texture balance to achieve realistic render quality for VR and presentation use. Collaborated remotely with international partners to ensure visual consistency and performance accuracy.
Lead Developer at Dead Air (MSc Project)
January 1, 2025 - October 7, 2025
Modelled, textured, and rendered detailed 3D assets with an emphasis on visual realism and atmosphere. Set up lighting and post-processing pipelines for high-quality visual output and cinematic presentation. Produced promotional visuals for the project showcase, optimising renders for print and digital media.
Game Artist Intern at Gamitronics
August 1, 2023 - October 7, 2025
Created and optimised 3D assets for production and marketing material. Ensured colour consistency and material accuracy across multiple rendering environments. Delivered detailed visual assets for presentation decks and product pitches.

Education

MSc in Games & Extended Reality at University of Salford
January 11, 2030 - January 1, 2025
BTech Media Technology at Manipal Institute of Technology, India
January 11, 2030 - January 1, 2024

Qualifications

MSc Games & Extended Reality – Distinction
January 11, 2030 - January 1, 2025
B.Tech Media Technology – 78%
January 11, 2030 - January 1, 2024

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services