I’m Moisés Peláez, a real-time 3D artist and game developer who loves turning ideas into optimized characters, props, and interactive content for Unity and Godot. I specialize in low-poly stylized modeling, engine integration, and rapid prototyping to deliver playable experiences that run smoothly in web builds and on mobile. Over the years I’ve built pipelines from Blender to Unity/Godot, created a variety of 2D and 3D demos, and collaborated on educational and indie projects. I enjoy building tools and systems that empower teams to iterate quickly and ship polished visuals. I thrive in fast-paced environments, delivering game-ready assets and gameplay systems while continuously learning new techniques and tooling. My work emphasizes clear communication, modular workflows, and reliable performance across platforms, from desktop to web and Android. I’m passionate about mentoring teammates and turning creative ideas into deliverable, enjoyable experiences.

Moisés Peláez

I’m Moisés Peláez, a real-time 3D artist and game developer who loves turning ideas into optimized characters, props, and interactive content for Unity and Godot. I specialize in low-poly stylized modeling, engine integration, and rapid prototyping to deliver playable experiences that run smoothly in web builds and on mobile. Over the years I’ve built pipelines from Blender to Unity/Godot, created a variety of 2D and 3D demos, and collaborated on educational and indie projects. I enjoy building tools and systems that empower teams to iterate quickly and ship polished visuals. I thrive in fast-paced environments, delivering game-ready assets and gameplay systems while continuously learning new techniques and tooling. My work emphasizes clear communication, modular workflows, and reliable performance across platforms, from desktop to web and Android. I’m passionate about mentoring teammates and turning creative ideas into deliverable, enjoyable experiences.

Available to hire

I’m Moisés Peláez, a real-time 3D artist and game developer who loves turning ideas into optimized characters, props, and interactive content for Unity and Godot. I specialize in low-poly stylized modeling, engine integration, and rapid prototyping to deliver playable experiences that run smoothly in web builds and on mobile. Over the years I’ve built pipelines from Blender to Unity/Godot, created a variety of 2D and 3D demos, and collaborated on educational and indie projects. I enjoy building tools and systems that empower teams to iterate quickly and ship polished visuals.

I thrive in fast-paced environments, delivering game-ready assets and gameplay systems while continuously learning new techniques and tooling. My work emphasizes clear communication, modular workflows, and reliable performance across platforms, from desktop to web and Android. I’m passionate about mentoring teammates and turning creative ideas into deliverable, enjoyable experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Godot Developer at GDQuest
January 1, 2022 - January 1, 2023
Developed multiple Godot demos: a 2D sidescroller roguelite with FSM, another without FSM, a Celeste-inspired platformer, a Zelda-inspired top-down adventure, and a Muramasa-inspired action fighter. Ported several features from Godot 3 to Godot 4 to keep demos up-to-date.
Freelance Game Developer at Self-employed / General Freelancing
January 1, 2020 - January 1, 2023
Delivered 2 Android casual games using Unity, created game-ready low-poly characters and environment/prop models in Blender, and produced a 3D Android board game using Godot. Contributed in-game UI tooling and feature porting to optimize development cycles.
Content Designer & Unity Developer at Pitech
January 1, 2017 - January 1, 2019
Designed over 50 junior school math exercises and tutorials; programmed over 200 junior school math exercises with Unity and PHP, delivering interactive educational content with polished visuals.
Frontend Developer at Edu-Zone
January 1, 2015 - January 1, 2016
Organized tasks and coordinated the team’s workflow with Trello; reviewed content from the Software Department. Developed and styled over 350 junior school exercises using HTML5, CSS3, JavaScript, jQuery, ThreeJS and CreateJS.

Education

Mechatronics Superior Technician at ITLA
January 1, 2009 - January 1, 2014

Qualifications

Become a 3D Illustrator (Polygon Runway)
January 1, 2022 - February 5, 2026
Blender 2.8 Launch Pad
January 1, 2020 - February 5, 2026
CGBoost Academy
January 1, 2016 - February 5, 2026
Game Design: Art and Concepts Specialization (CalArts, Coursera)
January 11, 2030 - February 5, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services