I’m Moisés Peláez, a real-time 3D artist and game developer who loves turning ideas into optimized characters, props, and interactive content for Unity and Godot. I specialize in low-poly stylized modeling, engine integration, and rapid prototyping to deliver playable experiences that run smoothly in web builds and on mobile. Over the years I’ve built pipelines from Blender to Unity/Godot, created a variety of 2D and 3D demos, and collaborated on educational and indie projects. I enjoy building tools and systems that empower teams to iterate quickly and ship polished visuals.
I thrive in fast-paced environments, delivering game-ready assets and gameplay systems while continuously learning new techniques and tooling. My work emphasizes clear communication, modular workflows, and reliable performance across platforms, from desktop to web and Android. I’m passionate about mentoring teammates and turning creative ideas into deliverable, enjoyable experiences.
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