From video games to in-flight entertainment, I’ve had the opportunity to work in fascinating industries with amazing and brilliant people. Combining carefully collected data sets with designer intuition, I get to solve what I find to be the most interesting problems. I love people, I love technology, and UX Design is a dream I get to live every day.

Molly Bendon

From video games to in-flight entertainment, I’ve had the opportunity to work in fascinating industries with amazing and brilliant people. Combining carefully collected data sets with designer intuition, I get to solve what I find to be the most interesting problems. I love people, I love technology, and UX Design is a dream I get to live every day.

Available to hire

From video games to in-flight entertainment, I’ve had the opportunity to work in fascinating industries with amazing and brilliant people. Combining carefully collected data sets with designer intuition, I get to solve what I find to be the most interesting problems. I love people, I love technology, and UX Design is a dream I get to live every day.

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Work Experience

Senior UX Designer at Epic Games, Canada
February 1, 2023 - March 1, 2026
Primary UX Designer on Fortnite item shop (Unreal). Designed many shop features including Shop Filter system, Age Gating, and On-Character Previews. Worked with multiple teams to synchronize design system and adjusted shop features to meet global regulatory demands.
UX Designer at Mediatonic, London
October 1, 2020 - February 1, 2023
Primary UX Designer on the Fall Guys front end (Unity). Designed Free-to-Play Item Shop and coordinated the Epic Online Services integration with external team, designing various features.
UI/UX Designer at Big Timber Studios (SAIC), Seattle
October 1, 2018 - January 1, 2020
UI/UX Designer for training modules for the US Military (iOS and Unity). Designed UI/UX for VR training modules for the U.S. Space Force and iPad training modules for the U.S. Air Force.
UX Designer at Astronics, Kent, WA
October 1, 2017 - October 1, 2018
UX Designer on in-flight entertainment systems for private jets (iOS and Android). Designed in-flight entertainment experiences across multiple platforms and created high-fidelity visuals for interface elements using Photoshop and Illustrator.

Education

Bachelor of Science at University of Washington, Seattle
September 1, 2013 - June 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment