Hello! My name is Makenzie and I am a 2D animator studying at the University of Connecticut. I am proficient in Adobe Creative Suite and Procreate. I enjoy collaborating with others to create expressive and compelling visual work. I have had the privilege to have my short films, "Heist Gone Wrong" and "Gho-Getter", be included in the First-Time Filmmaker Sessions Vol. 10, the Women's Film Festival, and Fantasy Fest Los Angeles.

Makenzie O'Malley

Hello! My name is Makenzie and I am a 2D animator studying at the University of Connecticut. I am proficient in Adobe Creative Suite and Procreate. I enjoy collaborating with others to create expressive and compelling visual work. I have had the privilege to have my short films, "Heist Gone Wrong" and "Gho-Getter", be included in the First-Time Filmmaker Sessions Vol. 10, the Women's Film Festival, and Fantasy Fest Los Angeles.

Available to hire

Hello! My name is Makenzie and I am a 2D animator studying at the University of Connecticut. I am proficient in Adobe Creative Suite and Procreate. I enjoy collaborating with others to create expressive and compelling visual work. I have had the privilege to have my short films, “Heist Gone Wrong” and “Gho-Getter”, be included in the First-Time Filmmaker Sessions Vol. 10, the Women’s Film Festival, and Fantasy Fest Los Angeles.

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Language

Work Experience

Designer at UConn Daily Campus
September 1, 2025 - Present
Used Adobe InDesign to creatively format pages for the Life section in the UConn newspaper. Created background visuals that amplified and supported various stories.
Co-Director; Concept Artist; Storyboard Artist; Animator at Gho-Getters (Animated Short Film)
January 1, 2025 - May 1, 2025
Co-directed and contributed concept art, storyboarding and animation for a 6-minute 2D short; used Procreate, After Effects and Premiere Pro to produce scenes.
Director; Concept Artist; Storyboard Artist; Animator; Editor at Heist Gone Wrong (Animated Short Film)
October 1, 2024 - December 1, 2024
Directed and contributed to concept art, storyboarding, animation and editing to create a cohesive 2-minute short; used Procreate and After Effects to animate and composite scenes.
Animator at Multi-Animator Project - UConn Animation Society
November 1, 2023 - March 1, 2024
Produced a 15-second 2D animation in Adobe Animate that followed a set color scheme and beats of a chosen song.
Concept Artist; Storyboard Artist; Animator; Editor at HOLLO W Animated Short Film
March 1, 2023 - May 1, 2023
Worked with 2 classmates to create a 5-minute short film using Adobe Animate and Adobe Premiere Pro; storyboarded and animated 5 scenes following a black and white color scheme.

Education

Bachelor of Fine Arts at University of Connecticut
January 11, 2030 - May 1, 2026

Qualifications

The Women’s Film Festival - Short Animation Film
September 1, 2025 - March 15, 2026
First-Time Filmmaker Sessions Volume 10
February 1, 2025 - March 15, 2026

Industry Experience

Media & Entertainment
    paper 2025 Demo Reel

    This is my demo reel of all the work I have done so far in college. It consists of projects I’ve done in a variety of media, like 2D animation, stop motion animation, 3D rendering and character rigging. I’ve also improved my skills in several programs, like Procreate, Adobe After Effects and Cinema 4D. Even though most of my projects focused on original stories and characters, it was important to include animations I made for fun with characters from well-known series, like Pokemon. I’m very proud of the work I have done so far!

    uniE608 Pokemon Character Animation
    For one of my animation classes, I created a short clip that displays the principles of animation while also following a color scheme. animator
    uniE608 Piranha Plant Sprite Animation
    I was tasked with created an animated character sprite for a fan-work project.
    paper Gho-Getter

    “Gho-Getters” is a 2D animated short film that I worked on with a close friend and fellow animator. It follows a group of ghost hunters investigating a haunted house, hoping to receive internet fame and become paranormal influencers. Since this was supposed to be a fun project with a friend, we wanted to bring our own animation styles while also following the base character models and backgrounds. For my contribution, I was in charge of character design, title design and fully animating half of the scenes.