I am a disciplined 3D Motion Designer and Animator who turns deep concepts into powerful visual stories. Having completed a Brussels internship and directed a solo 12-minute short film, I handle end-to-end production pipelines from script to final lighting, texturing, and soundscapes. I’m passionate about creating atmospheric, metaphorical worlds for both screens and immersive projects, using my ability to work independently and in a team. I deliver polished corporate motion graphics and contribute to interactive experiences and exhibition promotions through strong visual design, sound, and realtime/spatial workflows.

Monica Velchev

I am a disciplined 3D Motion Designer and Animator who turns deep concepts into powerful visual stories. Having completed a Brussels internship and directed a solo 12-minute short film, I handle end-to-end production pipelines from script to final lighting, texturing, and soundscapes. I’m passionate about creating atmospheric, metaphorical worlds for both screens and immersive projects, using my ability to work independently and in a team. I deliver polished corporate motion graphics and contribute to interactive experiences and exhibition promotions through strong visual design, sound, and realtime/spatial workflows.

Available to hire

I am a disciplined 3D Motion Designer and Animator who turns deep concepts into powerful visual stories. Having completed a Brussels internship and directed a solo 12-minute short film, I handle end-to-end production pipelines from script to final lighting, texturing, and soundscapes.

I’m passionate about creating atmospheric, metaphorical worlds for both screens and immersive projects, using my ability to work independently and in a team. I deliver polished corporate motion graphics and contribute to interactive experiences and exhibition promotions through strong visual design, sound, and realtime/spatial workflows.

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Language

English
Advanced
Dutch
Intermediate
Bulgarian
Fluent

Work Experience

Motion Designer / Animator / Education Creative Direction (Internship) at Hanze University of Applied Sciences (internship placement) / Minerva Art Academy (referenced in resume)
February 1, 2026 - July 1, 2026
End-to-end production of the animated short film "PEEPHOLE": handled the complete pipeline including concept-to-final execution, with a focus on narrative development, complex visual metaphors, and storyboarding. Used Blender, Cinema 4D, TouchDesigner, Unity (foundational), and post-production in After Effects (advanced), Premiere Pro, and additional tools across 2D/3D motion graphics. Developed cinematics skills across character creation, rigging, texturing, atmospheric lighting, and camera work. Completed sound design and mixing for an immersive cinematic result.
Motion Designer / 3D Generalist (realtime & immersive) at “Infinite” (Jan 2026) Touch Designer installation
January 1, 2026 - January 31, 2026
Developed an interactive installation using physical cloth manipulation to trigger and scale real-time projection animations based on kinetic wave intensity.
Touch Designer / 3D Motion Designer (Interactive installation) at Independent / exhibition production
January 1, 2026 - Present
Developed interactive installation "Infinite" using physical cloth manipulation to trigger and scale real-time projection animations based on kinetic wave intensity.
3D / Motion Designer (Unity interactive experience) at “Let it Rain” (Jun 2025) Unity experience
June 1, 2025 - June 30, 2025
Built an interactive, narrative-driven Unity environment combining custom 3D assets, environment design, soundscapes, and character animation.
Unity Motion Designer (Immersive narrative experience) at Independent / production
June 1, 2025 - Present
Built "Let it Rain"—an interactive, narrative-driven Unity environment combining custom 3D assets, environment design, soundscapes, and character animation.
Animator (screened short films) at “The Moon is on Fire” (May 2025)
May 1, 2025 - May 31, 2025
Animated short films screened at Bevrijdingsfestival Groningen.
Animator (Screened short films) at Independent / festival exhibition
May 1, 2025 - Present
Animated short films screened at Bevrijdingsfestival Groningen under the title "The Moon is on Fire".
Motion Designer (post-production, AI tracking) at MHKA Museum – Exhibition Promo (project)
January 1, 2025 - December 31, 2025
Performed advanced post-production including AI object tracking in After Effects for the Nikola L. exhibition promotion used directly by the museum.
Touch Designer / Motion Designer at NATO – AI Chatbot Launch (project)
January 1, 2025 - December 31, 2025
Created promotional motion video and visual assets. Utilized 3D space to dynamically explain complex technical concepts, supporting realtime/spatial storytelling using a mixed pipeline.
Motion Designer / Animator (Post-production & AI tracking) at MHKA Museum (Nikola L. exhibition promotion) – project (freelance/contract)
January 1, 2025 - Present
Executed advanced post-production tasks and AI object tracking in After Effects for exhibition promotion visuals, used directly by the museum.
Motion Designer / Animator at NATO (AI chatbot launch) – project (freelance/contract)
January 1, 2025 - Present
Created promotional motion video and visual assets for an AI chatbot launch, utilizing 3D space to dynamically explain complex technical concepts. Focused on concept-to-delivery motion design and visual communication.
Touch Designer / Unity Experience Creator (interactive installations) at Independent projects
January 1, 2025 - January 31, 2026
Developed interactive installations and immersive Unity experiences. “Infinite” (Jan 2026): interactive installation using physical cloth manipulation to trigger and scale real-time projection animations based on kinetic wave intensity. “Let it Rain” (June 2025): interactive narrative-driven Unity environment with custom 3D assets, environment design, soundscapes, and character animation. “The Moon is on Fire” (May 2025): animated short films screened at Bevrijdingsfestival Groningen.
Motion Designer / Animator (Independent short film production) at Independent
January 1, 2024 - Present
Wrote, designed, and animated a 12-minute mixed-media short film featuring a lyrical monologue. Developed complex visual metaphors and hand-drawn storyboards to translate abstract psychological concepts into atmospheric cinematic spaces.
Motion Designer, Animator at Independent / Freelance
February 1, 2023 - July 31, 2026
End-to-end motion design and mixed-media animation work. Produced an animation short film (“PEEPHOLE”) including concept/storyboarding, 3D generalist pipeline tasks (sculpting, rigging, texturing, atmospheric lighting), compositing and editorial finishing in After Effects and Premiere Pro, plus full cinematic soundscapes and multi-track mixing. Delivered immersive and interactive installations and realtime Unity experiences using custom 3D assets, environment design, sound, and character animation. Provided also corporate branding motion deliverables such as title cards, brand layouts, logo animation, and motion graphics.
Illustrator / Print Production (art markets) at Eelde and Minerva markets (freelance print sales)
January 1, 2023 - Present
Illustrated, formatted, and sold independent art books, cards, and prints at Eelde and Minerva markets.
Illustrator / Print & Art Market Producer (Part-time / ongoing) at Eelde & Minerva markets (art market events)
January 1, 2023 - Present
Illustrated, formatted, and sold independent art books, cards, and prints at Eelde and Minerva markets.
Motion Designer (Branding & Corporate Motion) at Agency branding & corporate campaigns (multiple clients)
January 1, 2023 - Present
Built seamless animation loops using Blender physics simulations for an agency splash page, featuring the main brand video and website background. Delivered polished motion graphics, kinetic typography, and animated logos for brands including Ortis, Agoria, AVB, and Co-valent.
Print Production & Art Market Sales (Illustration/printing) at Eelde and Minerva markets (as described)
January 1, 2023 - Present
Illustrated, formatted, and sold independent art books, cards, and prints at art markets (Eelde and Minerva markets).
Motion Designer, Animator (end-to-end and post-production) at NATO – AI Chatbot Launch
January 1, 2023 - December 31, 2025
Created promotional motion video and visual assets using 3D space to dynamically explain complex tech concepts. Delivered motion design visuals suited for launch promotion with 3D-based explanations.
Motion Designer, Animator at Selected projects (independent / internships and freelance roles as described)
January 1, 2023 - December 31, 2023
End-to-end production of an animated short movie “PEEPHOLE”: directed independently and handled the full production pipeline including narrative development, complex visual metaphors, storyboarding, 3D generalist tasks (sculpting, rigging, texturing, atmospheric lighting, cameras), mixed-media animation (high-fidelity hand-drawn frame-by-frame, 2D/3D motion graphics), and post-production (After Effects advanced, Premiere Pro, Cavalry, sound and audio design). Also delivered cinematic multi-track soundscapes and final mastering/mix workflow, with strong discipline and team communication for end-to-end delivery.

Education

Bachelor of Design in Illustration and Animation at Hanze University of Applied Sciences, Minerva Art Academy
January 11, 2030 - August 23, 2026
Bachelor of Design in Illustration and Animation at Hanze University of Applied Sciences, Minerva Art Academy (program location referenced as Groningen, Netherlands)
January 1, 2023 - January 1, 2023
Bachelor of Design in Illustration and Animation at Minerva Art Academy – Groningen, Netherlands
January 11, 2030 - August 28, 2026
Bachelor of Design in Illustration and Animation at Hanze University of Applied Sciences
January 11, 2030 - August 28, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Professional Services, Retail