AI filmmaker and Creative Director with 15+ years of hands-on experience as a 3D modeler and CG artist at major VFX studios, working across feature films, animation and games. I bridge generative AI with classical VFX craft to hold shot-level quality where AI pipelines fall short. I create MONO MARS, an AI hybrid short-form character series where the hero character is built and rendered in 3D, then combined with AI-generated environments and motion—maintaining a single character identity across 20 episodes. I currently build LoRA + ControlNet character-consistency pipelines in a major studio's AI R&D Lab. My AI short film "Faces of the Unknown" has been selected by 8 international AI film festivals, including the AI Film Awards Cannes 2026, the Seoul International AI Film Festival 2025, the Hollywood AI Short Film Awards 2026 and the Las Vegas AI Film Festival. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ AI FILM: _Website not available. Sign in: https://www.twine.net/signup_ MONO MARS: _Website not available. Sign in: https://www.twine.net/signup_

Moowon Kim

AI filmmaker and Creative Director with 15+ years of hands-on experience as a 3D modeler and CG artist at major VFX studios, working across feature films, animation and games. I bridge generative AI with classical VFX craft to hold shot-level quality where AI pipelines fall short. I create MONO MARS, an AI hybrid short-form character series where the hero character is built and rendered in 3D, then combined with AI-generated environments and motion—maintaining a single character identity across 20 episodes. I currently build LoRA + ControlNet character-consistency pipelines in a major studio's AI R&D Lab. My AI short film "Faces of the Unknown" has been selected by 8 international AI film festivals, including the AI Film Awards Cannes 2026, the Seoul International AI Film Festival 2025, the Hollywood AI Short Film Awards 2026 and the Las Vegas AI Film Festival. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ AI FILM: _Website not available. Sign in: https://www.twine.net/signup_ MONO MARS: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

AI filmmaker and Creative Director with 15+ years of hands-on experience as a 3D modeler and CG artist at major VFX studios, working across feature films, animation and games. I bridge generative AI with classical VFX craft to hold shot-level quality where AI pipelines fall short.

I create MONO MARS, an AI hybrid short-form character series where the hero character is built and rendered in 3D, then combined with AI-generated environments and motion—maintaining a single character identity across 20 episodes. I currently build LoRA + ControlNet character-consistency pipelines in a major studio’s AI R&D Lab.

My AI short film “Faces of the Unknown” has been selected by 8 international AI film festivals, including the AI Film Awards Cannes 2026, the Seoul International AI Film Festival 2025, the Hollywood AI Short Film Awards 2026 and the Las Vegas AI Film Festival.

Portfolio: Website not available. Sign in: https://www.twine.net/signup
AI FILM: Website not available. Sign in: https://www.twine.net/signup
MONO MARS: Website not available. Sign in: https://www.twine.net/signup

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Language

Korean
Fluent
English
Advanced

Work Experience

AI VFX Team Leader (R&D Lab) at Dexter Studios
February 1, 2026 - Present
Builds character consistency pipelines within Dexter’s AI R&D Lab, including LoRA fine-tuning and ControlNet for shot-to-shot identity retention on hero characters. Creates environments with ComfyUI + Stable Diffusion for concept-to-plate workflows. Performs hands-on AI-assisted previs, layout, and compositing on shots across feature and OTT productions.
Founder / AI Filmmaker at CG TALA Studios
June 1, 2018 - December 1, 2025
Created and directed MONO MARS: a 20-episode C G/AI hybrid short-form cinema series. The hero character is modeled, lookdev’d, rendered in 3D, then integrated with AI-generated imagery via Runway, Kling, and ComfyUI. Managed end-to-end shot production including modeling, lookdev, AI generation, compositing, and final grading, and produced brand VFX content for multiple clients and institutions.
CG Executive Director at Yoozoo Games
March 1, 2017 - December 1, 2017
Delivered high-fidelity game cinematic assets and promotional campaign shots, including modeling, lookdev, and lighting for hero cinematics.
CG Supervisor / 3D Generalist Artist at Dexter Studios
April 1, 2014 - September 1, 2016
Provided modeling and lighting craft for feature-film VFX sequences. Built complex 3D sequences alongside directors and VFX supervisors inside a theatrical VFX pipeline, contributing to production of multiple feature titles.
3D Modeler at Industrial Light & Magic (Lucasfilm Singapore)
June 1, 2010 - June 1, 2013
Performed photorealistic hard-surface and character modeling within the global ILM pipeline. Worked on major theatrical productions, delivering model assets for high-end VFX shots.

Education

3D Animation & Visual Effects Diploma at Vancouver Film School
January 1, 2007 - January 1, 2008
BFA, Media Design / Time Based Media at Hansung University
January 1, 2000 - January 1, 2009

Qualifications

Official Selection - AI Film Awards Cannes 2026
January 1, 2026 - January 1, 2026
AI short film "Faces of the Unknown". Official Selection at the AI Film Awards Cannes 2026, a dedicated AI film festival. Written, directed and produced by me on a Runway / Kling / Veo / ComfyUI pipeline.
Official Selection - Seoul International AI Film Festival 2025
January 1, 2025 - January 1, 2025
AI short film "Faces of the Unknown" - Official Selection.
Official Selection - AI Film Awards Bali 2025
January 1, 2025 - January 1, 2025
AI short film "Faces of the Unknown" - Official Selection.
Official Selection - Pulse of Animation Festival 2025
January 1, 2025 - January 1, 2025
AI short film "Faces of the Unknown" - Official Selection.
Finalist - Australian AI Festival 2025
January 1, 2025 - January 1, 2025
AI short film "Faces of the Unknown" - Finalist.
Finalist - Nikola Tesla Film Festival 2025
January 1, 2025 - January 1, 2025
AI short film "Faces of the Unknown" - Finalist.
Semi-Finalist - Hollywood AI Short Film Awards 2026
January 1, 2026 - January 1, 2026
AI short film "Faces of the Unknown" - Semi-Finalist.
Official Selection - Las Vegas AI Film Festival
January 1, 2025 - January 1, 2025
AI short film "Faces of the Unknown" - Official Selection.

Industry Experience

Media & Entertainment
    Hankook Tire iON - Formula E iON Mode

    Direction and 3D modeling for the Hankook Tire iON campaign film, produced around Hankook’s role as the official tyre supplier of Formula E.

    I directed the piece and built the CG assets: the Formula E race car and tyre hero models, the environment set, and the hard-surface detailing that carries the product close-ups. Shot design, camera language and edit rhythm were handled alongside the asset work, so the CG was built to serve the cut rather than the other way round. Maya, ZBrush, Substance Painter and Nuke.

    KartRider - Olympus Theme Cinematic

    Vehicle and environment modeling for the Olympus theme cinematic of KartRider (Crazyracing KartRider), Nexon’s long-running kart racing title.

    I modeled the karts and the environment sets for the piece: hard-surface kart builds with clean panel breaks and readable silhouettes at speed, plus the Olympus-themed track architecture and set dressing. Everything was built to hold up under fast camera moves and stylised game-cinematic lighting, using Maya, ZBrush and Substance Painter.

    BTS TinyTAN - Dynamite

    Character modeling for BTS TinyTAN, the official animated character IP of BTS, featured in the “Dynamite” clip released on the BANGTANTV channel.

    I built the 3D character models to a stylised, production-ready standard: clean topology for animation, consistent proportions across the full character set, and shading that holds up in close-up under the show’s flat, high-key look. The work was delivered inside a broadcast-grade pipeline using Maya, ZBrush and Substance Painter.

    MONO MARS - Origin: Mars (Key Art)
    Key art from the MONO MARS series. 3D character built and rendered in-house, then combined with AI-generated environment plates and matte work for a consistent series look. My role: 3D modeler, lookdev and AI image/comp artist. 3dmodel aiimages keyart characterdesign vfx
    Faces of the Unknown - AI Short Film
    AI-generated short film selected at 8 international AI film festivals. My role: director, AI video artist and editor - concept, shot design, generation, cleanup and final grade. Classical VFX craft was used to fix identity drift, edges and continuity where generative output broke down. Pipeline: Midjourney, Stable Diffusion, Runway, Kling, Nuke/After Effects, DaVinci Resolve. aivideo filmdirector shortfilm vfx videoeditor
    MONO MARS - AI Hybrid Character Series
    AI hybrid short-form character series. The hero character is built, rigged and rendered in 3D, then composited with AI-generated environments and motion so that one consistent character identity survives across 20 episodes. My role: creator, 3D modeler/animator and AI video artist - character build, lookdev, shot assembly and final edit. Results: 25M+ views, 210K+ followers across platforms. Pipeline: Maya, ZBrush, Substance Painter, Stable Diffusion + LoRA/ControlNet, Kling, Runway, After Effects. 3danimation aivideo characterdesign videoeditor vfx