- 3D Designer
- 3D Modeler
Fábio Silva da Mota
- Recife, Brazil
- 1 project
I’m a 3D Character Artist and Modeler from Brazil with 4+ years of professional experience creating game-ready characters and assets for international clients.
About
I’m a 3D Character Artist and Modeler from Brazil with 4+ years of professional experience creating game-ready characters and assets for international clients. I enjoy turning concepts and references into high-quality models through the full pipeline—high-poly sculpting, low-poly modeling, retopology, UV mapping, texturing, and rigging—while keeping strong anatomy and clean topology.
I’ve worked independently on multiple production tracks, including horror and ongoing game development pipelines, adapting to different artistic styles and technical requirements. Alongside production work, I also prepare models for 3D printing (resin and FDM) and use tools like Blender, ZBrush, Substance 3D Painter, and Corona Renderer to deliver polished, usable assets from start to final delivery.
- Joined October 2026
Skills· 10
Languages
- PortugueseFluent
- EnglishAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Professional Services
Projects · 1
Work experience· 4 roles
Contribute to ongoing production by modeling, retopology, and UV mapping of main characters and game assets within an active pipeline.
Modeled, performed retopology, created UVs, authored textures, and completed character rigging for an unreleased horror title as part of an international collaboration.
Produced a character workflow from high-poly to low-poly, including retopology, UV mapping, and texturing to support the game’s production pipeline.
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