Seasoned, self-driven artist with about 15 years of crafting and curating character-driven worlds. I do quick game asset ideation and authoring kickoff art bibles, and I have experience creating and directing concepts for all art assets, including environments, characters and props.

Rahul J Philip

Seasoned, self-driven artist with about 15 years of crafting and curating character-driven worlds. I do quick game asset ideation and authoring kickoff art bibles, and I have experience creating and directing concepts for all art assets, including environments, characters and props.

Available to hire

Seasoned, self-driven artist with about 15 years of crafting and curating character-driven worlds.

I do quick game asset ideation and authoring kickoff art bibles, and I have experience creating and directing concepts for all art assets, including environments, characters and props.

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Language

English
Fluent

Work Experience

Art Director at Super Gaming
June 1, 2022 - October 1, 2025
Co-wrote hero briefs and created character concepts; led vendors + in-house for art direction of 3D/Animation/VFX and Splash/Promo.
Art Director at N Core Games
October 1, 2019 - May 1, 2022
Art Director for multiple titles; directed art assets and pipelines; collaborated with vendors and internal teams.
Boss Maker at Cradle Games (Toronto, Canada)
July 1, 2017 - July 1, 2019
Created boss concepts and visuals; contributed to world-building and combat design visuals.
Lead Concept Artist at Glu Mobile
July 1, 2013 - May 1, 2015
Led concept art for mobile titles; developed visual language and assets across projects.
Lead Concept Artist at MechaMocha
October 1, 2015 - February 1, 2018
Led concept art; created assets, visuals, and art direction support for mobile titles.

Education

Add your educational history here.

Qualifications

Bachelor's in Electronics Engineering
January 11, 2030 - February 28, 2026
MSc Computer Science
January 11, 2030 - February 28, 2026
Graphics Concept Art Mentorship (Sony Santa Monica)
January 11, 2030 - February 28, 2026
Bachelor's Degree in Electronics Engineering
January 11, 2030 - February 28, 2026
MSc Computer Science
January 11, 2030 - February 28, 2026
Graphics Concept Art Mentorship (Sony Santa Monica)
January 11, 2030 - February 28, 2026
Bachelor of Engineering in Electronics Engineering
January 11, 2030 - February 28, 2026
Master of Science in Computer Science, Graphics (Concept Art Mentorship with Sony Santa Monica)
January 11, 2030 - February 28, 2026
Sony Santa Monica Concept Art Mentorship (Graphics)
January 11, 2030 - February 28, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet