Available to hire
Seasoned, self-driven artist with about 15 years of crafting and curating character-driven worlds.
I do quick game asset ideation and authoring kickoff art bibles, and I have experience creating and directing concepts for all art assets, including environments, characters and props.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Art Director at Super Gaming
June 1, 2022 - October 1, 2025Co-wrote hero briefs and created character concepts; led vendors + in-house for art direction of 3D/Animation/VFX and Splash/Promo.
Art Director at N Core Games
October 1, 2019 - May 1, 2022Art Director for multiple titles; directed art assets and pipelines; collaborated with vendors and internal teams.
Boss Maker at Cradle Games (Toronto, Canada)
July 1, 2017 - July 1, 2019Created boss concepts and visuals; contributed to world-building and combat design visuals.
Lead Concept Artist at MechaMocha
October 1, 2015 - February 1, 2018Led concept art; created assets, visuals, and art direction support for mobile titles.
Lead Concept Artist at Glu Mobile
July 1, 2013 - May 1, 2015Led concept art for mobile titles; developed visual language and assets across projects.
Education
Qualifications
Bachelor's in Electronics Engineering
January 11, 2030 - February 28, 2026MSc Computer Science
January 11, 2030 - February 28, 2026Sony Santa Monica Concept Art Mentorship (Graphics)
January 11, 2030 - February 28, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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