Highly analytical and Security+ certified Software Engineer with over 10 years of professional experience, specializing in simulation development and real-time systems. Expert in C# and C++ with a deep background in Object-Oriented Design (OOD) and physics-based logic. A strong advocate for DORA-based engineering management, prioritizing Deployment Frequency and Change Failure Rate to ensure objective, high-velocity delivery and system stability.

Brian Perry

Highly analytical and Security+ certified Software Engineer with over 10 years of professional experience, specializing in simulation development and real-time systems. Expert in C# and C++ with a deep background in Object-Oriented Design (OOD) and physics-based logic. A strong advocate for DORA-based engineering management, prioritizing Deployment Frequency and Change Failure Rate to ensure objective, high-velocity delivery and system stability.

Available to hire

Highly analytical and Security+ certified Software Engineer with over 10 years of professional experience, specializing in simulation development and real-time systems. Expert in C# and C++ with a deep background in Object-Oriented Design (OOD) and physics-based logic. A strong advocate for DORA-based engineering management, prioritizing Deployment Frequency and Change Failure Rate to ensure objective, high-velocity delivery and system stability.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

.NET Engineer at MTronPTI
September 1, 2024 - February 1, 2025
Developed and maintained robust C# .NET applications, applying Object-Oriented Design to solve complex system architecture challenges. Engineered and deployed automated testing routines in C#, ensuring rigorous quality control and high application performance.
Full Stack Engineer at L3Harris
July 1, 2020 - October 1, 2023
Maintained high system reliability across multi-threaded and event-driven applications; achieved near-zero Change Failure Rate on critical baseline merges through rigorous pre-deployment validation. Optimized MTTR by addressing silent failures and systemic dependencies outside of immediate tasking. Ensured high-integrity code delivery through exhaustive logic analysis, reducing post-release rework and technical debt.
Software Engineer in Test at Northrop Grumman
September 1, 2019 - March 1, 2020
Engineered Python-based Software-in-the-Loop (SIL) simulation frameworks to validate mission-critical aircraft code, ensuring 100% compliance with C-based system requirements. Implemented Simulation as Code for repeatable performance baselines and developed C++ test scripts to verify functionality, reliability, and accuracy for defense-grade software.
Software Engineer at Sentry View Systems
July 1, 2018 - September 1, 2019
Developed Python simulations of military network devices to validate C-based functionality, improving system integration and debugging efficiency.
Software Engineer at ETC Simulation
February 1, 2015 - February 1, 2016
Developed GLSL shaders within a C++ 3D graphics toolkit (OpenSceneGraph), optimizing performance for real-time, high-fidelity simulation environments.
Software Engineer at Lockheed Martin
July 1, 2013 - September 1, 2015
Engineered a generic visual graphics engine using C++ and OpenSceneGraph, focusing on real-time rendering and modular software design. Maintained and troubleshot pilot training software, resolving critical graphics and simulation logic issues to ensure training accuracy.

Education

Master of Science in Game Design at Full Sail University
January 11, 2030 - March 17, 2026
Bachelor of Science in Game Simulation Programming at DeVry University
January 11, 2030 - March 17, 2026

Qualifications

Security+
January 11, 2030 - March 17, 2026

Industry Experience

Software & Internet, Professional Services, Other