Serhii Batazhuk
I’m a versatile graphics designer with over 10 years of experience, specializing in character design, iconography, and high-fidelity illustration.
About
I’m a versatile graphics designer with over 10 years of experience, specializing in character design, iconography, and high-fidelity illustration. I’ve built a strong track record in the iGaming industry as well as freelance work, creating custom game graphics, cohesive brand elements, and immersive visual assets.
What sets my workflow apart is a technical pipeline that combines Blender 3D rendering with Adobe Illustrator to speed up production without sacrificing quality. I also use AI tools like Stable Diffusion and Claude to accelerate concept development and mood boards, and I enjoy turning complex 2D ideas into polished, ready-to-use assets for games and marketing.
- 16 years' experience
- Joined November 2024
Skills· 25
- 3D Model
- Tattoo Illustration
- T-shirt Design
- Product Design
- Postcard
- Logo
- Illustration
- Icon
- Greetings Card
- Freehand Digital Illustration
- Advertising Illustration
Adobe Photoshop
Adobe Illustrator- Character Design
- 3D Design
- Branding
Blender- Watercolour Illustration
Figma- Stable Diffusion
- Technical Illustration
- Substance Painter
- Cartoon
- Claude
- Lettering
Languages
- UkrainianFluent
- RussianFluent
- EnglishAdvanced
Industry experience
- Computers & Electronics
- Financial Services
- Other
- Gaming
- Media & Entertainment
- Professional Services
- Software & Internet
Work experience
Designed and illustrated 3D cartoon and GTA-style character assets for marketing banners, integrating the brand mascot across diverse campaign settings. Developed high-quality backgrounds and cohesive graphic elements for mini-games to enhance player immersion. Created custom icon sets and visual assets while maintaining brand consistency. Produced high-fidelity 3D assets and character models in Blender to streamline the move from 2D concepts to interactive game elements. Used AI tools (Stable Diffusion) to accelerate the concept phase via mood boards and references; also used Claude with Figma to optimize web-specific graphic elements and icons.
Created and maintained a commercial stock illustration portfolio of 1,000+ works, consistently meeting quality standards of global creative studios. Delivered 2,000+ custom commercial projects covering branding elements and detailed icon sets. Developed a proprietary production method combining Blender 3D rendering with Adobe Illustrator (via the Mesh Tormentor plugin) to convert complex 3D models into high-quality vector graphics, doubling production efficiency.
Produced print drawings for clothing, created patterns and graphic elements, and developed layout drawings for clothing designs.
Education
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