I'm a proficient programmer with a passion for video games, with nine years of experience across AAA titles and live-service ecosystems. I excel at turning design concepts into robust, player-focused systems and I thrive in cross-disciplinary teams. Currently I'm building Lua script blocks in Unreal Engine 5.0 for Everywhere by Barb, and have previously contributed to Battlefield 2042, Need for Speed Unbound, and Battlefield 6. I enjoy rapid learning, crisis management, and owning important gameplay features such as storefronts.

Samuel Robinson

I'm a proficient programmer with a passion for video games, with nine years of experience across AAA titles and live-service ecosystems. I excel at turning design concepts into robust, player-focused systems and I thrive in cross-disciplinary teams. Currently I'm building Lua script blocks in Unreal Engine 5.0 for Everywhere by Barb, and have previously contributed to Battlefield 2042, Need for Speed Unbound, and Battlefield 6. I enjoy rapid learning, crisis management, and owning important gameplay features such as storefronts.

Available to hire

I’m a proficient programmer with a passion for video games, with nine years of experience across AAA titles and live-service ecosystems. I excel at turning design concepts into robust, player-focused systems and I thrive in cross-disciplinary teams.

Currently I’m building Lua script blocks in Unreal Engine 5.0 for Everywhere by Barb, and have previously contributed to Battlefield 2042, Need for Speed Unbound, and Battlefield 6. I enjoy rapid learning, crisis management, and owning important gameplay features such as storefronts.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Technical Designer at Build a Rocket Boy
April 1, 2025 - Present
Technical designer contributing to AAA titles, leveraging Unreal Engine 5.0+ for gameplay systems. Responsibilities included Lua scripting and integrating engine, code and script assets into cohesive features. Collaborated with UI/UX teams to implement player-facing systems, ensuring robust, scalable designs and smooth player experience.
Gameplay and Online Engineer at Criterion Games, EA
February 1, 2025 - October 23, 2025
Gameplay engineering and design for Battlefield 2042 during the final development phase, providing bug fixing and design input during onboarding. Extensive work on online systems for Need for Speed: Unbound during production. Crisis management in war room environments, coordinating with large teams across time zones. Analyzed systems to improve technical design with a focus on player engagement, rework, and ownership of features like the user storefront.
Peer Assisted Learning Leader at Bournemouth University
July 1, 2021 - October 23, 2025
Led sessions for first-year students, organized group and individual sessions with engaging activities and tasks to support diverse learning needs. Kept informed about new modules and exams to assist those who required extra help outside regular classes.
Technical Designer at Build a Rocket Boy
April 1, 2025 - November 13, 2025
Industry experiences working on multiple AAA titles in Unreal Engine 5.0 and above. Lua scripting and integration of engine, code and script files into singular features. Working hands on with the UI and UX teams to implement player facing systems.
Gameplay and Online Engineer at Criterion Games, EA
February 1, 2025 - February 1, 2025
Gameplay engineering and design for Battlefield 2042 during the last 6 months of development, providing bug fixing experience and design insight while onboarding. Extensive experience working in the online field having over a year's experience working on the online systems for Need for Speed: Unbound during production. Effective crisis management, having been in the war room during the release of multiple AAA titles, communicating within a massive team and across time zones. Analysis of systems to implement more effective technical design and led by player engagement, reworking and owning important features like the user store front.
Gameplay Engineer at Criterion Games, EA
September 1, 2021 - February 1, 2025
Gameplay engineering and design for Battlefield 2042 during the last 6 months of development, providing bug fixing experience and design insight while onboarding. Extensive experience working in the online field having over a year's experience working on the online systems for Need for Speed: Unbound during production. Crisis management, having been in the war room during the release of multiple AAA titles, communicating within a massive team and across time zones. Analysis of systems to implement more effective technical design and led by player engagement, reworking and owning important features like the user storefront.
Peer Assisted Learning Leader at Bournemouth University
October 1, 2020 - July 1, 2021
Serving as an enthusiastic and knowledgeable teacher for first year students. Organising group and individual sessions for students that included engaging activities and tasks to assist with teaching and learning for all kinds of students. Keeping informed about new university modules and exams to order to best aid those who may need extra help outside of regular classes within my sessions.

Education

Bachelor's Degree at Bournemouth University
January 11, 2030 - August 18, 2025
BSc (Hons) Games Software Engineering at Bournemouth University
August 1, 2019 - May 1, 2023
A-levels at Stratford-upon-Avon Sixth Form
September 1, 2017 - May 1, 2019
BSc (Hons) Games Software Engineering at Bournemouth University
August 1, 2019 - May 1, 2023
A-levels at Stratford-upon-Avon Sixth Form
September 1, 2017 - May 1, 2019
BSc (Hons) Games Software Engineering at Bournemouth University
August 1, 2019 - May 1, 2023
A-levels at Stratford-upon-Avon Sixth Form
September 1, 2017 - May 1, 2019

Qualifications

Fire Marshal Training
January 11, 2030 - August 18, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment