Available to hire
I am an experienced game developer specializing in gameplay, networking, AI, and performance optimization for multiplayer experiences across PC and mobile.
I have experience working with both proprietary engines and Unreal Engine.
Skills
Experience Level
Language
English
Fluent
Work Experience
Unreal Engine Developer (Gameplay Ability System / Network Gameplay Development) at Epic Online Services
February 1, 2025 - November 12, 2025Adapting single-player into multiplayer gameplay, enabling essential gameplay systems (inventory, equipment, shooting) and various gameplay abilities. Implemented server-side session management for login, creating and joining matches. Performed CPU and network profiling and bug fixes.
Senior Unreal Engine Developer at QLOC (Warsaw, Poland)
February 28, 2025 - February 28, 2025Senior Unreal Engine Developer on an unannounced project. Responsible for adapting a single-player game into a multiplayer experience, enabling network support for essential gameplay systems, and implementing multiple multiplayer modes. Conducted CPU and network profiling and bug fixes.
Senior Unreal Engine Developer at Pixagon Games (Kyiv, Ukraine)
August 31, 2024 - August 31, 2024Senior Unreal Engine Developer on an unannounced project. Worked on a multiplayer third-person shooter leveraging the Gameplay Ability System. Implemented gameplay features from prototype to production, optimized for network and CPU performance, and conducted candidate interviews for dev roles.
Senior Unreal Engine Developer at Pixagon Games (Kyiv, Ukraine)
December 31, 2021 - December 31, 2021Senior Unreal Engine Developer on an unannounced project. Focused on Gameplay Ability System, animation features, replication, AI profiling/optimization, and balancing.
Lead Gameplay Developer at Unannounced project
January 31, 2021 - January 31, 2021Led the gameplay team for a first-person shooter multiplayer game. Implemented AI features, optimized server performance, and resolved network-related issues. Participated in project planning and process improvements.
C++ Game Developer at Trials Rising
December 31, 2020 - December 31, 2020Part of the UI feature development team. Adopted new technology, provided extensive feedback, and established best practices. Worked with Xbox One to fix gameplay and engine bugs.
C++ Game Developer at Steep
December 31, 2020 - December 31, 2020Prototyped, developed, and implemented features and online features. HUD improvements and related tasks.
Education
Master's in Applied Mathematics at Kyiv Polytechnic Institute (Kyiv, Ukraine)
September 1, 2019 - May 31, 2020Bachelor of Applied Mathematics at Kyiv Polytechnic Institute (Kyiv, Ukraine)
September 1, 2013 - June 30, 2017Qualifications
Problem Solving (Basic) Certificate
January 11, 2030 - November 12, 2025C++ Certification
January 11, 2030 - November 12, 2025World Championship ship, 2015
January 1, 2015 - December 31, 2015Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
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