midjourney, weavy, dreem, beeble, runaway, figma, adobe create suite

Marc Toscano

midjourney, weavy, dreem, beeble, runaway, figma, adobe create suite

Available to hire

midjourney, weavy, dreem, beeble, runaway, figma, adobe create suite

Work Experience

Senior Lighting Artist / Cinematics at Rouge Mocap
March 1, 2025 - May 1, 2025
Cinematic lighting and look development for an NDA game project, including key lighting, lighting pipelines, and cinematic sequence work.
Senior Lighting Artist / Gen AI Specialist / Animator at Obsidian Studio
January 1, 2025 - January 31, 2026
Lead lighting and look development for an NDA documentary feature, applying advanced cinematic lighting techniques to strengthen narrative depth. For an NDA commercial campaign, developed and executed high-end lighting schemes while balancing visual fidelity with tight production deadlines. Also pioneered generative AI workflows and prompt-driven concepting to accelerate iteration and support multimodal content creation.
Senior Lighting Artist / Look Development / Concept Art at Expopulus
May 1, 2024 - February 1, 2025
Led look development and lighting for a NDA game project; created concept art and established global lighting parameters for cohesive visual direction.
Senior Lighting Artist / Look Development / Concept Art at Final Form
January 1, 2023 - February 29, 2024
Delivered lighting look development and concept art for game production, establishing key lighting levels and supporting high-fidelity visual style goals.
Senior Lighting Artist / Look Development / Concept Art at Final Form Free Range Games
January 1, 2023 - February 1, 2024
Senior lighting artist and look development artist responsible for concept art and lighting pipelines across multiple art sets.
Senior Lighting Artist at Sony PlayStation (Santa Monica Studio)
November 1, 2020 - June 1, 2022
Key lighting artist for God of War: Ragnarok; established key lighting levels and contributed to cinematic sequences.
Senior Lighting Artist at Survios
June 1, 2020 - October 1, 2020
Senior lighting artist for Walking Dead Onslaught VR; established key lighting levels and contributed to cinematic visuals.
Senior Lighting Artist at Visual Artists Group (San Diego)
March 1, 2019 - March 31, 2020
Handled look development, cinematic lighting, and architectural set layout for The Last of Us Part I & II and unannounced AAA projects.
Senior Lighting Artist / LookDev at Visual Artists Group (San Diego)
March 1, 2019 - March 1, 2020
LookDev, cinematic lighting, and architectural set layout for The Last of Us Part I & II and unannounced AAA titles.
Senior Lighting Artist / Look Dev at Vicarious Visions
May 1, 2017 - March 1, 2019
LookDev, cinematic lighting, and architectural set layout for Destiny and related productions.
Senior Lighting Artist / LookDev at Sony Pictures Imageworks
October 1, 2016 - May 1, 2017
The Emoji Movie: Developed key lighting sequences and assisted in LookDev.
Senior Lighting Artist / LookDev at Double Negative (Vancouver)
December 1, 2015 - July 1, 2016
Star Trek Beyond: Created Lighting Style Guides for the Enterprise; featured on Cinefex cover.
Senior Lighting Artist / LookDev at Digital Extremes
July 1, 2012 - February 1, 2015
Warframe (multiple art sets), Star Trek (all 46 levels): Defined global parameters, lighting schemes, and production art.
Lighting Artist (Cinematic) at Naughty Dog
April 30, 2011 - September 30, 2011
Uncharted 3: Drake's Deception: Lighting artist for cinematic sequences.

Education

Master of Fine Arts – Computer Graphics at Pratt Institute
January 11, 2030 - May 3, 2026
Bachelor of Arts – Art Studio Graphic Design at Rhode Island College
January 11, 2030 - May 3, 2026
Master of Fine Arts – Computer Graphics at Pratt Institute
January 11, 2030 - July 20, 2026
Bachelor of Arts – Art Studio Graphic Design at Rhode Island College
January 11, 2030 - July 20, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming