Available to hire
I’m a Senior Lighting Artist, Concept and Look Development Artist and Generative AI Specialist with 20+ years of experience across AAA games, feature films, and commercial production. I craft high-fidelity imagery for world-class studios and am currently pioneering Generative AI workflows to push the boundaries of digital storytelling and animation.
I thrive in cross-disciplinary teams, blending lighting, look development, and AI-driven visuals to accelerate production and deepen narrative. I enjoy mentoring artists, exploring new techniques, and delivering cinematic visuals that elevate storytelling.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Work Experience
Senior Lighting Artist / Gen AI Specialist/Animator at Obsidian Studio
January 1, 2025 - PresentLead lighting and look development for NDA documentary feature, utilizing advanced cinematic techniques to enhance narrative depth. Developed AI-driven visuals and generative imagery, including prompt engineering and multimodal content creation, while collaborating with product & engineering teams. Portfolio highlights AI-driven work.
Senior Lighting Artist / Cinematics at Rouge Mocap
March 1, 2025 - May 1, 2025Cinematic lighting and look development for an NDA game project, including key lighting, lighting pipelines, and cinematic sequence work.
Senior Lighting Artist / Look Development / Concept Art at Expopulus
May 1, 2024 - February 1, 2025Led look development and lighting for a NDA game project; created concept art and established global lighting parameters for cohesive visual direction.
Senior Lighting Artist / Look Development / Concept Art at Final Form Free Range Games
January 1, 2023 - February 1, 2024Senior lighting artist and look development artist responsible for concept art and lighting pipelines across multiple art sets.
Senior Lighting Artist at Sony PlayStation (Santa Monica Studio)
November 1, 2020 - June 1, 2022Key lighting artist for God of War: Ragnarok; established key lighting levels and contributed to cinematic sequences.
Senior Lighting Artist at Survios
June 1, 2020 - October 1, 2020Senior lighting artist for Walking Dead Onslaught VR; established key lighting levels and contributed to cinematic visuals.
Senior Lighting Artist / LookDev at Visual Artists Group (San Diego)
March 1, 2019 - March 1, 2020LookDev, cinematic lighting, and architectural set layout for The Last of Us Part I & II and unannounced AAA titles.
Senior Lighting Artist / Look Dev at Vicarious Visions
May 1, 2017 - March 1, 2019LookDev, cinematic lighting, and architectural set layout for Destiny and related productions.
Senior Lighting Artist / LookDev at Sony Pictures Imageworks
October 1, 2016 - May 1, 2017The Emoji Movie: Developed key lighting sequences and assisted in LookDev.
Senior Lighting Artist / LookDev at Double Negative (Vancouver)
December 1, 2015 - July 1, 2016Star Trek Beyond: Created Lighting Style Guides for the Enterprise; featured on Cinefex cover.
Senior Lighting Artist / LookDev at Digital Extremes
July 1, 2012 - February 1, 2015Warframe (multiple art sets), Star Trek (all 46 levels): Defined global parameters, lighting schemes, and production art.
Lighting Artist (Cinematic) at Naughty Dog
May 1, 2011 - October 1, 2011Uncharted 3: Drake's Deception: Lighting artist for cinematic sequences.
Education
Master of Fine Arts – Computer Graphics at Pratt Institute
January 11, 2030 - May 3, 2026Bachelor of Arts – Art Studio Graphic Design at Rhode Island College
January 11, 2030 - May 3, 2026Qualifications
Industry Experience
Media & Entertainment, Gaming
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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