Hi, I'm Walker C. Mueller, a UX Designer with a BA in Information Science focused on Human-Centered Technologies. I have about 3 years of hands-on experience across academic, independent, and internship-based projects.\n\nI enjoy collaborating with researchers and stakeholders to uncover user needs and translate them into accessible, intuitive designs. I’m proficient in prototyping, usability testing, and building design systems that emphasize accessibility and impact.

Walker C. Mueller

Hi, I'm Walker C. Mueller, a UX Designer with a BA in Information Science focused on Human-Centered Technologies. I have about 3 years of hands-on experience across academic, independent, and internship-based projects.\n\nI enjoy collaborating with researchers and stakeholders to uncover user needs and translate them into accessible, intuitive designs. I’m proficient in prototyping, usability testing, and building design systems that emphasize accessibility and impact.

Available to hire

Hi, I’m Walker C. Mueller, a UX Designer with a BA in Information Science focused on Human-Centered Technologies. I have about 3 years of hands-on experience across academic, independent, and internship-based projects.\n\nI enjoy collaborating with researchers and stakeholders to uncover user needs and translate them into accessible, intuitive designs. I’m proficient in prototyping, usability testing, and building design systems that emphasize accessibility and impact.

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Experience Level

Work Experience

UX Design Intern at MSU Center for Community and Economic Development
August 1, 2025 - December 1, 2025
Designing and testing a public health and climate justice app that visualizes connections between consumer behavior, community health, and environmental impact. Collaborating with researchers to define user needs and create a minimum viable product through iterative prototyping and usability testing. Developing interactive prototypes using Figma, Sketch, and Adobe Creative Cloud, emphasizing accessibility and intuitive design. Integrating user-feedback and participatory engagement methods to form design solutions that support civic engagement and policy awareness.
UX / Product Designer at Star Quest (Design Sprint)
March 1, 2025 - March 31, 2025
Designed and prototyped a gamified mobile app concept focused on goal-setting and habit formation within a constrained design sprint environment. Led UX design for a task-based reward system allowing users to set daily and weekly goals and earn in-game currency through completion. Created user flows and interactive prototypes focused on motivation, habit formation, and sustained engagement.
UX Designer at Project Iron Fist - Competitive Gaming Community App
November 1, 2024 - February 28, 2025
Led end-to-end UX design for a mobile app supporting tournament discovery for the fighting game community, from research through high-fidelity prototyping. Used competitive-analysis to evaluate the potential strengths and weaknesses for the app. Created wireframes, user flows, and high-fidelity prototypes focused on accessibility and streamlined event discovery. Conducted user research and feedback analysis to identify needs such as event distance, registration clarity, and community engagement. Applied UX principles to improve user retention and reduce friction in the event search and participation process.
UX Designer at Shoe Issue Service – Help Desk Ticketing System
December 1, 2023 - April 30, 2024
Designed and developed a help desk ticketing system with a focus on usability, workflow clarity, and issue prioritization for end users. Implemented features for logging issues, setting priority levels, and dynamically updating ticket status to enhance workflow transparency. Improved data protection by preventing unauthorized email modifications and ensuring message integrity. Developed responsive CSS for cross-platform compatibility, optimizing usability for desktop and smartphone devices.
UX Designer / Lead at Project Iron Fist - Competitive Gaming Community App
November 1, 2024 - February 1, 2025
Led end-to-end UX design for a mobile app that facilitates tournament discovery for the fighting game community, from research through high-fidelity prototyping. Conducted competitive-analysis to identify strengths and weaknesses, produced wireframes, user flows, and accessible high-fidelity prototypes. Executed user research and feedback analysis to address needs such as event distance, registration clarity, and community engagement, applying UX principles to improve retention and reduce friction.

Education

Bachelor of Arts in Information Science at Michigan State University
January 11, 2030 - December 1, 2025
B.A Information Science at Michigan State University
January 11, 2030 - December 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Healthcare, Software & Internet, Education, Media & Entertainment, Professional Services