Available to hire
I’m a passionate game developer and software engineer who loves turning ideas into playable, polished experiences. I thrive in collaborative environments where creativity meets solid engineering, and I enjoy shaping gameplay, UI, and systems that feel intuitive and rewarding for players.
I’m constantly learning new tools and techniques, open to feedback, and eager to contribute to ambitious projects. My goal is to grow as a developer while delivering functional, optimized, and enjoyable software and games.
Skills
Language
English
Advanced
Work Experience
Summer Intern at Dreamcast Interactive
June 1, 2023 - July 1, 2023Gained hands-on experience in C++ and Unreal Engine development. Assisted in implementing gameplay features and debugging system-level issues.
Game Development Freelancer at Freelancer
June 1, 2024 - PresentDesigned and developed complete game systems including gameplay mechanics, UI, and level logic. Applied problem-solving and systems design skills to deliver functional and optimized products.
Junior Engineer at MegaCat Studios
September 1, 2025 - January 1, 2026Designed and implemented modular UI systems including HUD, menus, and scoreboard using object-oriented principles. Improved UI responsiveness and reduced run-time overhead.
Junior Unity Developer at Game Empires
June 1, 2025 - August 1, 2025Applied object-oriented design to structure reusable and maintainable code. Optimized mobile performance through efficient memory and resource management.
Education
Bachelor's Degree at FAST-NUCES
January 1, 2021 - June 11, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
Skills
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