I’m Muhammad Adli, a 3D artist based in Petaling Jaya with nearly three years of studio production experience across the full asset pipeline. I work from high-poly sculpting and retopology to UVs, baking, and PBR texturing in Substance Painter, aiming for materials and look-development that read well under different lighting and render setups.
I’m comfortable with both hard-surface and organic forms, with a strong focus on silhouette, proportion, and believable surface detail guided by reference and art direction. I also bring a technical edge to production by using Python and MEL to automate repetitive tasks, and I’ve worked with tools like Maya, Arnold, Nuke, and Unreal Engine for real-time integration and support throughout the workflow.
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