I am a game director and lead designer with 20+ years of AAA experience across Ubisoft, BioWare, Visceral, and more. I’ve led multi-disciplinary teams to deliver high-profile titles and I blend creative leadership with hands-on technical craft. I specialize in mentoring designers, building balanced systems, rapid iteration through playtesting and data, and collaborating with publishers and developers to ship engaging experiences such as Avatar: Frontiers of Pandora, South Park: The Fractured But Whole, Dead Space 2 & 3, and Star Wars: The Old Republic.

Brian Bartram

I am a game director and lead designer with 20+ years of AAA experience across Ubisoft, BioWare, Visceral, and more. I’ve led multi-disciplinary teams to deliver high-profile titles and I blend creative leadership with hands-on technical craft. I specialize in mentoring designers, building balanced systems, rapid iteration through playtesting and data, and collaborating with publishers and developers to ship engaging experiences such as Avatar: Frontiers of Pandora, South Park: The Fractured But Whole, Dead Space 2 & 3, and Star Wars: The Old Republic.

Available to hire

I am a game director and lead designer with 20+ years of AAA experience across Ubisoft, BioWare, Visceral, and more. I’ve led multi-disciplinary teams to deliver high-profile titles and I blend creative leadership with hands-on technical craft.
I specialize in mentoring designers, building balanced systems, rapid iteration through playtesting and data, and collaborating with publishers and developers to ship engaging experiences such as Avatar: Frontiers of Pandora, South Park: The Fractured But Whole, Dead Space 2 & 3, and Star Wars: The Old Republic.

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Language

English
Fluent

Work Experience

Game Director at Flashbulb Games
January 1, 2024 - January 1, 2025
Led game direction and cross-disciplinary collaboration; oversaw design vision and execution across teams; aligned with publishing and production.
Lead Game Designer at Ubisoft / Massive Entertainment
January 1, 2018 - January 1, 2024
Led AAA game design, directed six designers, collaborated with publishers and parent company; focused on combat, levels and metagame; contributed to Avatar: Frontiers of Pandora.
Senior Systems Designer at Ubisoft San Francisco
January 1, 2014 - January 1, 2018
Directed a 20-person team on Warriors (PvP brawler, Unity, live service); drove core mechanics, levels, and metagame; rapid iteration via playtesting and external contractors.
Senior / Lead Game Designer at Various Titles
January 1, 2006 - January 1, 2014
Led design for multiple titles including Dead Space 2 & 3 (combat & creature design), SimCity (2013) single-player & city systems, Star Wars: The Old Republic (cinematic design), The Saboteur (missions, tutorials, economy), Transformers: The Game (level design).

Education

Bachelor of Arts at Art Institute of California
January 1, 2005 - January 1, 2007
Bachelor of Science at University of Georgia
January 1, 1996 - January 1, 2000

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment