Brian Bartram
I am a game director and lead designer with 20+ years of AAA experience across Ubisoft, BioWare, Visceral, and more.
About
I am a game director and lead designer with 20+ years of AAA experience across Ubisoft, BioWare, Visceral, and more. I’ve led multi-disciplinary teams to deliver high-profile titles and I blend creative leadership with hands-on technical craft.
I specialize in mentoring designers, building balanced systems, rapid iteration through playtesting and data, and collaborating with publishers and developers to ship engaging experiences such as Avatar: Frontiers of Pandora, South Park: The Fractured But Whole, Dead Space 2 & 3, and Star Wars: The Old Republic.
- 19 years' experience
- Joined February 2026
Skills· 9
Languages
- EnglishFluent
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience· 4 roles
Led game direction and cross-disciplinary collaboration; oversaw design vision and execution across teams; aligned with publishing and production.
Led AAA game design, directed six designers, collaborated with publishers and parent company; focused on combat, levels and metagame; contributed to Avatar: Frontiers of Pandora.
Directed a 20-person team on Warriors (PvP brawler, Unity, live service); drove core mechanics, levels, and metagame; rapid iteration via playtesting and external contractors.
Education
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