I am a Software Engineer and recent Master’s graduate from Northeastern University (Computer Software Engineering), with hands-on experience in game development, AI systems, and software testing.
Previously, I worked as an SDET at Accenture, where I improved software quality through automation and performance testing and built AI-integrated web tools at MyEdMaster.
I am especially passionate about AI in games. I built NeuroLoom, an LLM-powered NPC dialogue system that enables dynamic, memory-aware conversations addressing the common RPG issue of repetitive NPC dialogue using real-time AI, multithreading, and safety guardrails.
I enjoy building interactive, scalable, and player-focused experiences and am currently open to Software Engineering, Game Developer, Game QA / Tester roles!
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