I'm a philologist by first high education and an illustrator by the heart. I make illustrations in different styles with different tools, creating watercolor, digital, pencil and any other effects. I make vivid attracting illustrations for books and games.

Ekaterina Bogomolova

I'm a philologist by first high education and an illustrator by the heart. I make illustrations in different styles with different tools, creating watercolor, digital, pencil and any other effects. I make vivid attracting illustrations for books and games.

Available to hire

I’m a philologist by first high education and an illustrator by the heart. I make illustrations in different styles with different tools, creating watercolor, digital, pencil and any other effects. I make vivid attracting illustrations for books and games.

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Language

English
Fluent
Russian
Fluent
French
Beginner
Japanese
Beginner

Work Experience

Senior 2D Artist at Independent Games Studio
January 1, 2025 - September 30, 2025
Designed and illustrated a wide range of 2D assets for games, including character design, sprites, expressions, and environment art. Led visual direction for cutscenes and overall art direction; collaborated with developers to ensure cohesive visuals and gameplay integration; created immersive backgrounds using AI-assisted workflows, followed by hand-done refinements; mentored junior artists and maintained project timelines.
Graphic Designer at Architecture of Steel
January 1, 2020 - September 30, 2025
Designed and modeled architectural canopies with emphasis on aesthetics and functionality. Selected color schemes and materials to align with client preferences and project requirements. Performed high-end Photoshop post-processing to present architectural concepts in real environments. Supervised team members to ensure design integrity and timely delivery.
Senior Graphic Designer at Independent Game Studio
December 31, 2024 - September 30, 2025
Lead character design, including sprites, expressions, and visuals storytelling elements. Collaborated with the team on cutscene concepts and overall art direction. Created immersive backgrounds using AI tools, followed by detailed manual refinement to ensure quality and consistency.
Senior 2D Artist at Independent Game Studio
December 31, 2025 - September 30, 2025
2D art production for games, including character sprites, backgrounds, and UI elements; proficient with Photoshop, Krita, Clip Studio Paint and Blender.

Education

Philologist at Pushkin Institute
January 1, 2020 - January 1, 2023
Architecture at Low-rise Building Architecture
January 1, 2016 - January 1, 2020
Pushkin Institute program at Pushkin Institute
January 1, 2020 - December 31, 2023
Coursework in Language Studies at Pushkin Institute
January 1, 2020 - December 31, 2023
Architecture at Low-Rise Building Architecture
January 1, 2016 - December 31, 2020
Program at Pushkin Institute at Pushkin Institute
January 1, 2020 - January 1, 2023
Low-Rise Building Architecture at Low-Rise Building Architecture
January 1, 2016 - January 1, 2020

Qualifications

Low-Rise Building Architecture
January 1, 2016 - December 31, 2020
Philosologist
January 11, 2030 - September 30, 2025
Pushkin Institute program
January 1, 2020 - December 31, 2023
Low-Rise Building Architecture
January 1, 2016 - December 31, 2020
Philosologist
January 11, 2030 - September 30, 2025
Philosologist
January 11, 2030 - September 30, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Education, Real Estate & Construction, Other