Matthew Zinn is an accomplished FX Artist with over 20 years of experience creating visually stunning effects for film, television, and corporate media. Skilled in both realistic and stylized simulations, Matthew blends deep technical expertise with a strong creative vision to deliver high-quality, production-ready content. He has collaborated with major studios and production houses, contributing to blockbuster projects including Fantastic Four: First Steps, Star Wars: Ahsoka, Ant-Man and the Wasp: Quantumania, Monarch: Legacy of Monsters, and She-Hulk: Attorney at Law. His professional background spans a wide range of roles—from FX artistry and virtual production to cinematography and content creation—allowing him to approach projects with both technical precision and cinematic storytelling insight. In addition to his production work, Matthew has served as a CGI Trainer with BOS Design, developing curriculum and mentoring members of the Art Directors Guild in cutting-edge visual effects software and workflows. His strong foundation in Houdini, Maya, Blender, Nuke, and other industry-standard tools is complemented by proficiency in scripting languages such as VEX, Hscript, and MEL, which he uses to streamline and enhance procedural workflows. Matthew’s career began in cinematography and directing at Atomic Productions, where he led Emmy Award–winning broadcast campaigns before expanding into high-end visual effects and virtual production. His ability to manage teams, maintain quality control, and collaborate closely with directors and producers has made him a trusted creative partner throughout the industry. Driven by a passion for innovation and storytelling, Matthew continues to push the boundaries of visual effects—bringing imagination to life on screen while mentoring the next generation of artists.

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Matthew Zinn is an accomplished FX Artist with over 20 years of experience creating visually stunning effects for film, television, and corporate media. Skilled in both realistic and stylized simulations, Matthew blends deep technical expertise with a strong creative vision to deliver high-quality, production-ready content. He has collaborated with major studios and production houses, contributing to blockbuster projects including Fantastic Four: First Steps, Star Wars: Ahsoka, Ant-Man and the Wasp: Quantumania, Monarch: Legacy of Monsters, and She-Hulk: Attorney at Law. His professional background spans a wide range of roles—from FX artistry and virtual production to cinematography and content creation—allowing him to approach projects with both technical precision and cinematic storytelling insight. In addition to his production work, Matthew has served as a CGI Trainer with BOS Design, developing curriculum and mentoring members of the Art Directors Guild in cutting-edge visual effects software and workflows. His strong foundation in Houdini, Maya, Blender, Nuke, and other industry-standard tools is complemented by proficiency in scripting languages such as VEX, Hscript, and MEL, which he uses to streamline and enhance procedural workflows. Matthew’s career began in cinematography and directing at Atomic Productions, where he led Emmy Award–winning broadcast campaigns before expanding into high-end visual effects and virtual production. His ability to manage teams, maintain quality control, and collaborate closely with directors and producers has made him a trusted creative partner throughout the industry. Driven by a passion for innovation and storytelling, Matthew continues to push the boundaries of visual effects—bringing imagination to life on screen while mentoring the next generation of artists.

Available to hire

Matthew Zinn is an accomplished FX Artist with over 20 years of experience creating visually stunning effects for film, television, and corporate media. Skilled in both realistic and stylized simulations, Matthew blends deep technical expertise with a strong creative vision to deliver high-quality, production-ready content.

He has collaborated with major studios and production houses, contributing to blockbuster projects including Fantastic Four: First Steps, Star Wars: Ahsoka, Ant-Man and the Wasp: Quantumania, Monarch: Legacy of Monsters, and She-Hulk: Attorney at Law. His professional background spans a wide range of roles—from FX artistry and virtual production to cinematography and content creation—allowing him to approach projects with both technical precision and cinematic storytelling insight.

In addition to his production work, Matthew has served as a CGI Trainer with BOS Design, developing curriculum and mentoring members of the Art Directors Guild in cutting-edge visual effects software and workflows. His strong foundation in Houdini, Maya, Blender, Nuke, and other industry-standard tools is complemented by proficiency in scripting languages such as VEX, Hscript, and MEL, which he uses to streamline and enhance procedural workflows.

Matthew’s career began in cinematography and directing at Atomic Productions, where he led Emmy Award–winning broadcast campaigns before expanding into high-end visual effects and virtual production. His ability to manage teams, maintain quality control, and collaborate closely with directors and producers has made him a trusted creative partner throughout the industry.

Driven by a passion for innovation and storytelling, Matthew continues to push the boundaries of visual effects—bringing imagination to life on screen while mentoring the next generation of artists.

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Language

English
Fluent

Work Experience

Assembly Artist (single show contract) at Digital Domain
May 1, 2025 - September 17, 2025
Assemble body and AI-trained facial motion capture data from on-set vendors to deliver animation packages to animation and rendering teams. Conform and analyze mocap data into scenes. Mocap QC and adjustments to correct drift and other inherent errors. Use scripting languages (VEX, Hscript, MEL) to expedite procedural workflows. Camera tracking and character placement.
FX Artist at Freelancer
May 1, 2018 - Present
Work directly with clients to create estimates and strategies for completing projects. Create/improve shots and elements including realistic and stylized simulations for various productions in both 3D and 2D workflows. Use scripting languages such as VEX, Hscript to expedite procedural workflows. Manage client expectations by setting clear goals and benchmarks and stay up-to-date on latest software/methods for desired shots/effects.
Lead Virtual Production and Visualization Artist at The Third Floor, Inc
June 1, 2023 - September 17, 2025
Create shots and elements based on client descriptions. Attend show production meetings and answer questions pertaining to shots under supervision. Advise and oversee other artists to ensure quality control and accuracy. Use scripting languages (VEX, Hscript, MEL) to expedite procedural workflows. Teach other artists techniques to improve efficiency and output. Organize shots and oversee show/shot logs.
Director of Photography and Content Creator at Atomic Productions, Inc
September 1, 2018 - September 17, 2025
Film and create shots per client specifications. Manage and supervise Camera and Lighting Departments on set. Preplan shots and lighting design. Meet with clients to lay out shoot days and maximize efficiency while managing on-set expectations. Create digital shots and elements for productions. Produce and edit weekly broadcast television programming.
CGI Trainer at BOS Design
April 1, 2025 - September 17, 2025
Create engaging curriculum for Art Directors Guild members to learn software; work remotely with students during class and via email to answer questions and collaborate on best practices.

Education

B.A. in Philosophy and Religion at University of Pittsburgh
January 11, 2030 - May 1, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Software & Internet, Education
    paper She Hulk

    ●Create shots and elements based on client descriptions
    ●Attend show production meetings and answer questions pertaining to shots under my supervision
    ●Advise and oversee other artists to ensure quality control and accuracy
    ●Using scripting languages such as: VEX, Hscript, MEL, etc to expedite procedural workflows
    ●Teach other artists techniques and new methods to work more efficiently in order to deliver higher quality work when needed
    ●Help maintain a standard of work based on supervisor/director notes
    ●Organize shots and oversee show/shot logs

    paper AntMan: Quantomania

    ●Create shots and elements based on client descriptions
    ●Attend show production meetings and answer questions pertaining to shots under my supervision
    ●Advise and oversee other artists to ensure quality control and accuracy
    ●Using scripting languages such as: VEX, Hscript, MEL, etc to expedite procedural workflows
    ●Teach other artists techniques and new methods to work more efficiently in order to deliver higher quality work when needed
    ●Help maintain a standard of work based on supervisor/director notes
    ●Organize shots and oversee show/shot logs

    paper Star Wars: Ahsoka

    ●Create shots and elements based on client descriptions
    ●Attend show production meetings and answer questions pertaining to shots under my supervision
    ●Advise and oversee other artists to ensure quality control and accuracy
    ●Using scripting languages such as: VEX, Hscript, MEL, etc to expedite procedural workflows
    ●Teach other artists techniques and new methods to work more efficiently in order to deliver higher quality work when needed
    ●Help maintain a standard of work based on supervisor/director notes
    ●Organize shots and oversee show/shot logs

    paper Kraven

    ●Create shots and elements based on client descriptions
    ●Attend show production meetings and answer questions pertaining to shots under my supervision
    ●Advise and oversee other artists to ensure quality control and accuracy
    ●Using scripting languages such as: VEX, Hscript, MEL, etc to expedite procedural workflows
    ●Teach other artists techniques and new methods to work more efficiently in order to deliver higher quality work when needed
    ●Help maintain a standard of work based on supervisor/director notes
    ●Organize shots and oversee show/shot logs

    paper The Electric State

    ●Create shots and elements based on client descriptions
    ●Attend show production meetings and answer questions pertaining to shots under my supervision
    ●Advise and oversee other artists to ensure quality control and accuracy
    ●Using scripting languages such as: VEX, Hscript, MEL, etc to expedite procedural workflows
    ●Teach other artists techniques and new methods to work more efficiently in order to deliver higher quality work when needed
    ●Help maintain a standard of work based on supervisor/director notes
    ●Organize shots and oversee show/shot logs

    paper Ironheart

    ●Create shots and elements based on client descriptions
    ●Attend show production meetings and answer questions pertaining to shots under my supervision
    ●Advise and oversee other artists to ensure quality control and accuracy
    ●Using scripting languages such as: VEX, Hscript, MEL, etc to expedite procedural workflows
    ●Teach other artists techniques and new methods to work more efficiently in order to deliver higher quality work when needed
    ●Help maintain a standard of work based on supervisor/director notes
    ●Organize shots and oversee show/shot logs

    paper The Christmas Writer

    Here I edited, created all the Visual Effects and did the Color grading for this independent film. I worked closely with the Director, DP, and the entire production department to make this film come to life. Expected release is December of 2025.

    paper The Fantastic Four: First Steps

    ●Assemble body and AI trained facial motion capture raw-data from on-set vendors to deliver animation packages to animation and rendering teams for finalization
    ●Conform and analysis mocap data into scenes
    ●Mocap QC and adjustments to correct for drift and other inherent errors
    ●Using scripting languages such as: VEX, Hscript, MEL, etc to expedite procedural workflows
    ●Camera tracking and character placement