- App Designer
- Product Designer
- Project Manager
- +3
Nadhirul Fatah Ulhaq
- Malang, Indonesia
- 2 projects
Product Designer with 2 years of experience delivering impactful digital solutions from ideation to launch.
About
Product Designer with 2 years of experience delivering impactful digital solutions from ideation to launch. Successfully released 2 apps on the App Store and 4 in TestFlight, combining user research, iterative prototyping, and scalable design systems. Recognized in 5 national UI/UX and hackathon competitions for creating functional, inclusive, and user-centered experiences. Skilled in translating insights into high-fidelity interfaces and collaborating effectively in fast-paced, cross-functional teams.
- Joined August 2025
Skills· 10
Languages
- EnglishAdvanced
- MalayFluent
- IndonesianFluent
Industry experience
- Software & Internet
- Gaming
- Education
- Non-Profit Organization
Projects · 2
In this project, I led end-to-end product and design efforts, from developing research plans and conducting player behavior studies to creating user flows, low-to-high fidelity prototypes, and a reusable design system. I optimized gesture recognition through innovative interaction design, coordinated cross-functional sprint activities, and conducted multiple usability testing cycles with 156 players, synthesizing over 128 actionable insights. I also produced visual assets, App Store preview content, a product landing page, and promotional materials for public launch, culminating in a featured spotlight on Uzone.id for the game’s unique concept and successful reception.
- Game Designer
- UI Designer
- Web Designer
Work experience· 4 roles
Delivered 2 client-based website projects, including a B2B platform where I addressed enterprise user pain points by translating business goals into modular design systems—boosting design efficiency by 30%. Collaborated directly with client stakeholders and engineers to iterate wireflows, prototypes, and UI libraries, improving team velocity and reducing revision cycles by 25%. Synthesized usability heuristics, market benchmarks, and client feedback into actionable iterations that enhanced product clarity and stakeholder satisfaction.
Led a cross-functional design and tech team through daily standups and structured Trello backlogs, achieving a 30% boost in sprint efficiency and significantly improving cross-discipline task clarity. Executed in-depth UX research using the Lotus Blossom framework, user interviews, and affinity mapping to extract key insights that directly informed game mechanics, UI elements, and visual feedback. Designed and maintained a reusable cross-platform design system, covering typography, button states, and WCAG-compliant color schemes, eliminating 4 repetitive design steps per cycle and improving developer workflow. Crafted user flows, wireframes, and interactive prototypes in Figma for iOS and macOS, conducted 4 usability testing rounds with 156 users to gather 128 actionable insights, and applied rapid iterations to enhance UI clarity and motion-based interactions.
Designed and iterated MVP in 3 weeks through agile sprints, ensuring usability and accessibility for child-parent EdTech users. Discovered interaction barriers via in-depth interviews with 3 children and 2 parents, resulting in refined UX patterns and clearer task flows. Incorporated mentor and stakeholder feedback into high-fidelity prototypes aligned with user behavior and product goals.
Education
Earned the Paragon Scholarship 2023, won 5 national UI/UX & hackathon competitions, and contributed to 3 event committees. Relevant Coursework: User Experience Design, Product Management, Project Management.
Selected as 1 of 20 students from 4,400+ applicants to join an intensive program focusing on research, design, and usability testing best practices. Awarded "Best Team Study Case" for outstanding performance in solving real-world UX challenges through collaborative design thinking.
Certifications and awards
Initiated end-to-end UX research and design for a diabetes-prevention app targeting semi-urban users, translated insights from 100+ people and experts into solution mapping, interactive wireframes, and minigames.
Handled UX research and end-to-end design for an inclusive AI-based public service platform. Built design system, crafted mockups in Figma, and managed sprints, earned Top 10 of 84 teams at Find IT Hackathon 2025.
Directed product strategy and user research to design a smoking cessation app, uncovered behavioral insights from 100+ smokers through surveys and interviews, driving feature ideation and iteration.
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