Product Designer with 2 years of experience delivering impactful digital solutions from ideation to launch. Successfully released 2 apps on the App Store and 4 in TestFlight, combining user research, iterative prototyping, and scalable design systems. Recognized in 5 national UI/UX and hackathon competitions for creating functional, inclusive, and user-centered experiences. Skilled in translating insights into high-fidelity interfaces and collaborating effectively in fast-paced, cross-functional teams.

Nadhirul Fatah Ulhaq

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Product Designer with 2 years of experience delivering impactful digital solutions from ideation to launch. Successfully released 2 apps on the App Store and 4 in TestFlight, combining user research, iterative prototyping, and scalable design systems. Recognized in 5 national UI/UX and hackathon competitions for creating functional, inclusive, and user-centered experiences. Skilled in translating insights into high-fidelity interfaces and collaborating effectively in fast-paced, cross-functional teams.

Available to hire

Product Designer with 2 years of experience delivering impactful digital solutions from ideation to launch. Successfully released 2 apps on the App Store and 4 in TestFlight, combining user research, iterative prototyping, and scalable design systems. Recognized in 5 national UI/UX and hackathon competitions for creating functional, inclusive, and user-centered experiences. Skilled in translating insights into high-fidelity interfaces and collaborating effectively in fast-paced, cross-functional teams.

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Language

English
Advanced
Malay
Fluent
Indonesian
Fluent

Work Experience

Product Design Lead at BIZZAGI
July 21, 2025 - Present
Delivered 2 client-based website projects, including a B2B platform where I addressed enterprise user pain points by translating business goals into modular design systems—boosting design efficiency by 30%. Collaborated directly with client stakeholders and engineers to iterate wireflows, prototypes, and UI libraries, improving team velocity and reducing revision cycles by 25%. Synthesized usability heuristics, market benchmarks, and client feedback into actionable iterations that enhanced product clarity and stakeholder satisfaction.
Lead UI/UX Game Designer at Motio Studio
October 21, 2024 - March 14, 2025
Led a cross-functional design and tech team through daily standups and structured Trello backlogs, achieving a 30% boost in sprint efficiency and significantly improving cross-discipline task clarity. Executed in-depth UX research using the Lotus Blossom framework, user interviews, and affinity mapping to extract key insights that directly informed game mechanics, UI elements, and visual feedback. Designed and maintained a reusable cross-platform design system, covering typography, button states, and WCAG-compliant color schemes, eliminating 4 repetitive design steps per cycle and improving developer workflow. Crafted user flows, wireframes, and interactive prototypes in Figma for iOS and macOS, conducted 4 usability testing rounds with 156 users to gather 128 actionable insights, and applied rapid iterations to enhance UI clarity and motion-based interactions.
UI/UX Designer at Bangkit Academy by Google, GoTo & Traveloka
April 15, 2024 - June 28, 2024
Designed and iterated MVP in 3 weeks through agile sprints, ensuring usability and accessibility for child-parent EdTech users. Discovered interaction barriers via in-depth interviews with 3 children and 2 parents, resulting in refined UX patterns and clearer task flows. Incorporated mentor and stakeholder feedback into high-fidelity prototypes aligned with user behavior and product goals.
Product Designer at Apple Developer Academy @ Infinite Learning
February 28, 2024 - December 13, 2024
Conducted user research and usability testing with over 20 novice debaters, renters, and solo travelers, translating behavioral insights into data-driven design decisions and achieving up to 86% task success rate. Built and maintained scalable design systems with reusable components and WCAG-compliant color schemes, reducing design-to-dev friction and improving delivery speed by 25%. Created intuitive user flows, onboarding experiences, and UI interactions in Figma and SwiftUI for iOS and macOS platforms, enhancing user clarity and adoption. Partnered with engineers and product mentors to align design intent with technical feasibility, enabling efficient handoffs and consistent design implementation.

Education

Bachelor of Computer Science at Universitas Brawijaya
August 23, 2021 - July 22, 2025
Earned the Paragon Scholarship 2023, won 5 national UI/UX & hackathon competitions, and contributed to 3 event committees. Relevant Coursework: User Experience Design, Product Management, Project Management.
Vocational Course of User Experience at COMPFEST UX Academy Universitas Indonesia
August 2, 2024 - September 14, 2024
Selected as 1 of 20 students from 4,400+ applicants to join an intensive program focusing on research, design, and usability testing best practices. Awarded "Best Team Study Case" for outstanding performance in solving real-world UX challenges through collaborative design thinking.

Qualifications

2nd Runner-Up of UXVidia at Arkavidia 9.0, Institut Teknologi Bandung
April 7, 2025 - May 4, 2025
Initiated end-to-end UX research and design for a diabetes-prevention app targeting semi-urban users, translated insights from 100+ people and experts into solution mapping, interactive wireframes, and minigames.
Top 10 Finalist of Hackathon at Find IT, Universitas Gadjah Mada
April 14, 2025 - May 25, 2025
Handled UX research and end-to-end design for an inclusive AI-based public service platform. Built design system, crafted mockups in Figma, and managed sprints, earned Top 10 of 84 teams at Find IT Hackathon 2025.
1st Winner of GDSC UI Championship, UIN Syarif Hidayatullah Jakarta
January 8, 2024 - January 28, 2024
Directed product strategy and user research to design a smoking cessation app, uncovered behavioral insights from 100+ smokers through surveys and interviews, driving feature ideation and iteration.

Industry Experience

Software & Internet, Gaming, Education, Non-Profit Organization
    Bender Force Saga

    In this project, I led end-to-end product and design efforts, from developing research plans and conducting player behavior studies to creating user flows, low-to-high fidelity prototypes, and a reusable design system. I optimized gesture recognition through innovative interaction design, coordinated cross-functional sprint activities, and conducted multiple usability testing cycles with 156 players, synthesizing over 128 actionable insights. I also produced visual assets, App Store preview content, a product landing page, and promotional materials for public launch, culminating in a featured spotlight on Uzone.id for the game’s unique concept and successful reception.

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