Hi, I’m Naitik Poddar. I’m a Gameplay Engineer who loves shipping high-performance gameplay in Unreal Engine 5 and Unity. I enjoy architecting core gameplay features, building networking systems, and creating data-driven tools that empower designers to iterate faster. I thrive in cross-functional environments where collaboration helps solve complex technical challenges and deliver memorable player experiences.
Over the years I’ve shipped multiplayer features, optimized replication, and contributed to shader programming and tooling. I’m excited to take on new challenges in fast-paced teams and continue learning as the games I work on push the boundaries of performance and polish.
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