Najam Ul Saqib
I'm Najam Ul Saqib, a Unity Game Developer with over four years of hands-on experience crafting mobile games.
About
I’m Najam Ul Saqib, a Unity Game Developer with over four years of hands-on experience crafting mobile games. I specialize in C#, Unity, gameplay systems, UI, and optimizing performance for low-end devices, taking titles from concept to successful Google Play releases.
Recently expanded into Unreal Engine 5, I am building FPS and RPG systems with Blueprints, and I excel at debugging, performance tuning, and cross-disciplinary collaboration with artists and designers. I am eager to contribute creativity, technical depth, and entrepreneurial energy to a forward-thinking game development team.
- 5 years' experience
- Joined January 2025
Languages
- EnglishFluent
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
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Work experience· 6 roles
Led the full-stack development of Prado Car Parking, a flagship mobile game with over 10 million downloads. Optimized cross-device performance through memory profiling, achieving ~30% FPS improvements on low-end Android devices and reducing crash rates by ~25%. Drove visual storytelling improvements in Spider Miami Rope Hero Ninja with advanced cutscene animations and cinematics, contributing to a 20% increase in average session time. Enhanced monetization via smart ad integration and reward systems, increasing ad revenue per user by ~18% without harming retention. Collaborated in Agile sprints with designers and QA to rapidly implement features, bug fixes, and UI enhancements across a portfolio of action, simulation, and shooter games. Mentored junior developers to improve debugging, feature development, and code quality.
Led the full-stack development of Prado Car Parking, a flagship mobile game with over 10 million downloads, significantly contributing to company revenue. Optimized cross-device performance and memory usage to achieve 30% better FPS on low-end Android devices and reduced crash rates by 25%. Enhanced monetization strategies via smart ad integration and rewards while collaborating with designers and QA in agile sprints. Mentored junior developers to improve code quality and onboarding.
Led the full-stack development of Prado Car Parking, a flagship mobile game with over 10 million downloads, boosting company revenue. Optimized game performance for low-end Android devices, improving FPS by 30% and reducing crash rates by 25%. Enhanced visual storytelling in Spider Miami Rope Hero Ninja with advanced cutscene animations, increasing user session time by 20%. Improved monetization strategies that increased ad revenue per user by 18% without affecting retention. Collaborated in agile sprints to implement game features, bug fixes, and UI enhancements. Mentored junior developers to improve code quality and onboarding speed.
Education· 5
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