Available to hire
I’m Najam Ul Saqib, a Unity Game Developer with over four years of hands-on experience crafting mobile games. I specialize in C#, Unity, gameplay systems, UI, and optimizing performance for low-end devices, taking titles from concept to successful Google Play releases.
Recently expanded into Unreal Engine 5, I am building FPS and RPG systems with Blueprints, and I excel at debugging, performance tuning, and cross-disciplinary collaboration with artists and designers. I am eager to contribute creativity, technical depth, and entrepreneurial energy to a forward-thinking game development team.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Unity Game Developer at Cooperative Tech Pvt Ltd
January 1, 2021 - September 1, 2023Led the full-stack development of Prado Car Parking, a flagship mobile game with over 10 million downloads, boosting company revenue. Optimized game performance for low-end Android devices, improving FPS by 30% and reducing crash rates by 25%. Enhanced visual storytelling in Spider Miami Rope Hero Ninja with advanced cutscene animations, increasing user session time by 20%. Improved monetization strategies that increased ad revenue per user by 18% without affecting retention. Collaborated in agile sprints to implement game features, bug fixes, and UI enhancements. Mentored junior developers to improve code quality and onboarding speed.
Unity Game Developer at Next Door Games
December 1, 2019 - December 31, 2020Started professional career by developing a car parking simulator, gaining strong foundations in vehicle physics and gameplay UI. Contributed to Sniper Shooter 3D FPS by improving performance and gameplay fluidity by 25%, significantly reducing crashes. Fixed over 30 bugs, boosting stability and player satisfaction by 20%. Integrated advanced bullet camera animations and refined enemy AI to enhance engagement and replayability. Collaborated with cross-functional teams to plan and deploy new features, shortening deployment time by 15%. Developed deep technical proficiency in Unity physics, C# scripting, level design, and asset integration.
Unity Game Developer at Cooperative Tech Pvt Ltd
September 30, 2023 - October 3, 2025Led the full-stack development of Prado Car Parking, a flagship mobile game with over 10 million downloads. Optimized cross-device performance through memory profiling, achieving ~30% FPS improvements on low-end Android devices and reducing crash rates by ~25%. Drove visual storytelling improvements in Spider Miami Rope Hero Ninja with advanced cutscene animations and cinematics, contributing to a 20% increase in average session time. Enhanced monetization via smart ad integration and reward systems, increasing ad revenue per user by ~18% without harming retention. Collaborated in Agile sprints with designers and QA to rapidly implement features, bug fixes, and UI enhancements across a portfolio of action, simulation, and shooter games. Mentored junior developers to improve debugging, feature development, and code quality.
Unity Game Developer at Next Door Games
December 1, 2020 - October 3, 2025Launched as a Unity Developer, building a car parking simulator and establishing foundations in vehicle physics, input systems, and gameplay UI. Contributed to Sniper Shooter 3D FPS Shooting with performance improvements that enhanced gameplay fluidity by 25% and reduced runtime crashes. Implemented advanced bullet camera animations, refined enemy AI behaviors, and collaborated with cross-functional teams to plan and iterate on new gameplay features and UI/UX flows, reducing time-to-deploy by 15%.
Unity Game Developer at Cooperative Tech Pvt Ltd
September 1, 2023 - October 3, 2025Led the full-stack development of Prado Car Parking, a flagship mobile game with over 10 million downloads, significantly contributing to company revenue. Optimized cross-device performance and memory usage to achieve 30% better FPS on low-end Android devices and reduced crash rates by 25%. Enhanced monetization strategies via smart ad integration and rewards while collaborating with designers and QA in agile sprints. Mentored junior developers to improve code quality and onboarding.
Unity Game Developer at Next Door Games
December 1, 2020 - October 3, 2025Launched and contributed to projects including a car parking simulator and Sniper Shooter 3D FPS, improving gameplay fluidity by 25% and reducing runtime crashes. Implemented advanced bullet camera animations, refined AI behaviors, and collaborated across teams to accelerate feature delivery and UI/UX iterations.
Education
Bachelor of Computer Science at International Islamic University Islamabad
January 1, 2015 - September 1, 2019MSc Advanced Software Engineering at University of Leicester
January 11, 2030 - November 1, 2024Bachelor of Computer Science at International Islamic University Islamabad
September 1, 2019 - October 3, 2025MSc Advanced Software Engineering at University of Leicester
January 11, 2030 - November 1, 2024Bachelor of Computer Science at International Islamic University Islamabad
January 11, 2030 - September 1, 2019Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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