Available to hire
I’m Nassibi Khalil, a Senior Unity Developer with 7+ years of experience building high-performance mobile games. I specialize in C#, Unity architecture, gameplay systems, and UI/UX implementation, and I enjoy turning ideas into scalable, polished experiences. I collaborate with cross-functional teams—designers, artists, and engineers—to ship features that are stable, performant, and delightful for players. I value clean code, performance optimization, and Agile workflows, and I’m always looking for ways to improve live operations, analytics, and player engagement.
Skills
Language
English
Fluent
French
Fluent
Romanian, Moldavian, Moldovan
Fluent
Work Experience
Senior Unity Developer at Last Hit Studio
January 1, 2024 - PresentDelivered gameplay, UI, and performance-focused Unity features across multiple releases. Built Firebase-based systems for progression, monetization, and live operations to support content updates and data-driven tuning. Integrated ads, in-app purchases, analytics, and social SDKs to strengthen monetization and player insight capabilities. Led live operations work, A/B testing, remote configuration, and crash diagnostics to speed up iteration and issue resolution. Collaborated with product, design, backend, and QA teams to ship production-ready features with fewer integration issues.
Senior Unity Developer at Ezecus Studio
April 1, 2021 - December 1, 2023Developed and maintained Unity 3D games for iOS and Android, leveraging ECS architecture to improve runtime performance and scalability. Optimized memory and CPU usage through profiling, SIMD techniques, and cache optimization, reducing frame drops and improving performance on low-end devices (~20–30%). Implemented and refactored gameplay systems, UI, and visual effects in collaboration with designers, artists, and engineers, ensuring high-quality player experience. Utilized Unity Profiler and debugging tools to identify bottlenecks, reducing crashes and improving overall game stability (~25% fewer runtime issues). Contributed to technical design decisions, code reviews, and system architecture improvements, enhancing code quality and maintainability.
Unity Developer at Idealump
September 1, 2018 - February 1, 2021Developed and shipped features across multiple Unity mobile games, contributing to gameplay systems, UI, and core functionality within Agile teams. Rapidly prototyped hypercasual game concepts, enabling faster validation and iteration across multiple projects. Improved game stability and performance through bug fixing, profiling, and optimization efforts, reducing runtime issues by an estimated ~15–20%. Collaborated with artists, designers, and developers to integrate optimized assets and deliver polished features on schedule.
Education
Engineering degree in Computer Technology and Information at Politehnica University of Bucharest
January 1, 2014 - January 1, 2018Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
Skills
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