I am a production supervisor and 3D artist with extensive experience leading multidisciplinary teams and delivering high-fidelity VR training solutions, architectural visualizations, immersive environments, and animated content. I combine strategic planning, people leadership, production oversight, asset development, rendering, and quality control to consistently deliver work that meets technical and artistic standards.
I enjoy improving creative workflows, mentoring artists, coordinating projects, and solving production challenges. My background includes hands-on experience with 3D modeling, texturing, sculpting, real-time rendering, motion graphics, client communication, scheduling, resourcing, and performance tracking across government, architectural visualization, and creative production environments.
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