I am a production supervisor and 3D artist with extensive experience leading multidisciplinary teams and delivering high-fidelity VR training solutions, architectural visualizations, immersive environments, and animated content. I combine strategic planning, people leadership, production oversight, asset development, rendering, and quality control to consistently deliver work that meets technical and artistic standards. I enjoy improving creative workflows, mentoring artists, coordinating projects, and solving production challenges. My background includes hands-on experience with 3D modeling, texturing, sculpting, real-time rendering, motion graphics, client communication, scheduling, resourcing, and performance tracking across government, architectural visualization, and creative production environments.

Nathan DeShone

I am a production supervisor and 3D artist with extensive experience leading multidisciplinary teams and delivering high-fidelity VR training solutions, architectural visualizations, immersive environments, and animated content. I combine strategic planning, people leadership, production oversight, asset development, rendering, and quality control to consistently deliver work that meets technical and artistic standards. I enjoy improving creative workflows, mentoring artists, coordinating projects, and solving production challenges. My background includes hands-on experience with 3D modeling, texturing, sculpting, real-time rendering, motion graphics, client communication, scheduling, resourcing, and performance tracking across government, architectural visualization, and creative production environments.

Available to hire

I am a production supervisor and 3D artist with extensive experience leading multidisciplinary teams and delivering high-fidelity VR training solutions, architectural visualizations, immersive environments, and animated content. I combine strategic planning, people leadership, production oversight, asset development, rendering, and quality control to consistently deliver work that meets technical and artistic standards.

I enjoy improving creative workflows, mentoring artists, coordinating projects, and solving production challenges. My background includes hands-on experience with 3D modeling, texturing, sculpting, real-time rendering, motion graphics, client communication, scheduling, resourcing, and performance tracking across government, architectural visualization, and creative production environments.

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Language

English
Fluent

Work Experience

Production Supervisor at Mass Virtual
November 1, 2023 - Present
Leads a multidisciplinary team of 3D artists and technical designers delivering high-fidelity VR training solutions for Department of Defense programs. Manages strategic planning, production oversight, project estimation, resourcing, tasking, quality review, KPI analysis, team mentoring, performance reviews, customer communication, feedback tracking, and data-capture trips.
Arch Viz Artist at GPD Group
November 1, 2018 - November 1, 2023
Designed and developed 3D props, equipment, architectural models, and immersive environments. Produced still renders, photo simulations, and animations using Blender, Lumion, and Unreal Engine. Mentored fellow artists and led the development of real-time rendering techniques to improve workflows and expand team capabilities.
3D Lead at Alloy
June 1, 2011 - May 1, 2018
Supported development of Alloy’s 3D pipeline by testing tools, evaluating workflows, and approving software for production use. Directed the 3D department and created assets through sculpting, retopology, modeling, texturing, and final rendering. Managed scheduling, workflow coordination, and client communication to support efficient delivery and consistent quality.
Independent Contractor at Alloy
December 1, 2009 - June 1, 2011
Modeled, textured, and rendered 3D assets for integration with final package illustrations.
Motion Graphics Artist at Columbus College of Art & Design | Design Group
October 1, 2008 - September 1, 2009
Developed motion graphics animations in coordination with designers to promote college news and events.

Education

Bachelor of Fine Arts in Animation at Columbus College of Art & Design
January 11, 2030 - January 1, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Government, Education, Media & Entertainment, Professional Services, Real Estate & Construction