Available to hire
I’m a XR developer with hands-on experience in Unity 3D, Unreal Engine, AR/VR, and mixed reality. I build immersive, cross‑platform experiences spanning Unity, Unreal, WebAR (8th Wall, A-Frame, Three.js), and React-based interfaces to deliver engaging user journeys.
I’m passionate about creating dynamic, intuitive user experiences and integrating backend data handling. I love pushing the boundaries of AR/VR with UI/UX‑focused design, real-time interactivity, and ongoing learning in AI integration within Unity and VR.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Hindi
Fluent
English
Fluent
Work Experience
XR Developer at Metaverse Experience Center (Metaverse 911)
March 1, 2025 - PresentDeveloped XR experiences for metaverse applications, including image-target, plane tracking, face tracking, WebAR and location-based AR using Niantic Lightship. Built immersive VR interactions, multi-project UI/UX, and integrated backend/data handling. Tools used include Unity, ARKit, ARCore, 8th Wall, A-Frame, Three.js, and React-based frontends to deliver cross-platform experiences.
Executive - Software Developer at X World Wide
June 1, 2022 - February 28, 2025Led software development across AR/VR and web projects. Built 2D/3D games and interactive experiences in Unity and web technologies; created AR/VR experiences with 8th Wall, A-Frame, and Three.js; developed immersive product experiences (e.g., Holo Cube 3D) and web apps with React/JS; collaborated with notable clients including HAL, Airbus, TCS, Incredible India, MKU, Pearl Abyss, and others.
XR Developer at MetaVerse 911: MetaVerse Experience Center
March 1, 2025 - PresentDeveloped AR/VR/MR experiences in Unity and Unreal Engine, including image-target, plane tracking, face tracking, and location-based AR using Niantic Lightship; built Web AR experiences using 8th Wall, A-Frame, and Three.js; implemented immersive VR interactions, hand-tracking, multi-layer experiences, responsive UI/UX foundations, and cross‑platform AR/VR applications with optimized performance and data handling.
Education
Bachelor of Technology at Kanpur Institute of Technology
January 11, 2030 - February 25, 2026Qualifications
B.tech
July 31, 2018 - May 31, 2022Industry Experience
Gaming, Other, Software & Internet, Media & Entertainment, Education, Professional Services
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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