I'm a XR developer with hands-on experience in Unity 3D, Unreal Engine, AR/VR, and mixed reality. I build immersive, cross‑platform experiences spanning Unity, Unreal, WebAR (8th Wall, A-Frame, Three.js), and React-based interfaces to deliver engaging user journeys. I'm passionate about creating dynamic, intuitive user experiences and integrating backend data handling. I love pushing the boundaries of AR/VR with UI/UX‑focused design, real-time interactivity, and ongoing learning in AI integration within Unity and VR.

Neeshu Gautam

I'm a XR developer with hands-on experience in Unity 3D, Unreal Engine, AR/VR, and mixed reality. I build immersive, cross‑platform experiences spanning Unity, Unreal, WebAR (8th Wall, A-Frame, Three.js), and React-based interfaces to deliver engaging user journeys. I'm passionate about creating dynamic, intuitive user experiences and integrating backend data handling. I love pushing the boundaries of AR/VR with UI/UX‑focused design, real-time interactivity, and ongoing learning in AI integration within Unity and VR.

Available to hire

I’m a XR developer with hands-on experience in Unity 3D, Unreal Engine, AR/VR, and mixed reality. I build immersive, cross‑platform experiences spanning Unity, Unreal, WebAR (8th Wall, A-Frame, Three.js), and React-based interfaces to deliver engaging user journeys.

I’m passionate about creating dynamic, intuitive user experiences and integrating backend data handling. I love pushing the boundaries of AR/VR with UI/UX‑focused design, real-time interactivity, and ongoing learning in AI integration within Unity and VR.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Hindi
Fluent
English
Fluent

Work Experience

XR Developer at Metaverse Experience Center (Metaverse 911)
March 1, 2025 - Present
Developed XR experiences for metaverse applications, including image-target, plane tracking, face tracking, WebAR and location-based AR using Niantic Lightship. Built immersive VR interactions, multi-project UI/UX, and integrated backend/data handling. Tools used include Unity, ARKit, ARCore, 8th Wall, A-Frame, Three.js, and React-based frontends to deliver cross-platform experiences.
Executive - Software Developer at X World Wide
June 1, 2022 - February 28, 2025
Led software development across AR/VR and web projects. Built 2D/3D games and interactive experiences in Unity and web technologies; created AR/VR experiences with 8th Wall, A-Frame, and Three.js; developed immersive product experiences (e.g., Holo Cube 3D) and web apps with React/JS; collaborated with notable clients including HAL, Airbus, TCS, Incredible India, MKU, Pearl Abyss, and others.
XR Developer at MetaVerse 911: MetaVerse Experience Center
March 1, 2025 - Present
Developed AR/VR/MR experiences in Unity and Unreal Engine, including image-target, plane tracking, face tracking, and location-based AR using Niantic Lightship; built Web AR experiences using 8th Wall, A-Frame, and Three.js; implemented immersive VR interactions, hand-tracking, multi-layer experiences, responsive UI/UX foundations, and cross‑platform AR/VR applications with optimized performance and data handling.

Education

Bachelor of Technology at Kanpur Institute of Technology
January 11, 2030 - February 25, 2026

Qualifications

B.tech
July 31, 2018 - May 31, 2022

Industry Experience

Gaming, Other, Software & Internet, Media & Entertainment, Education, Professional Services