Available to hire
Game audio specialist and composer, including sound design and music production.
Recent industry works include work on Halo and an unannounced Sony title.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Language
English
Fluent
Work Experience
Composer, FMOD Editor - STEEL BOUNTY at MicroProse
April 10, 2026 - PresentCo-composer and music implementation designer for an upcoming MicroProse published mech-sim - Steel Bounty, by Apoc.
Composer, Core Design Team at Badly Made Games
April 15, 2024 - August 10, 2024Game and audio design for an unannounced (NDA) Discord and console title.
Composed in-house music and arranged themes for a Sony-owned IP, collaborating within a core design team to shape the audio direction for the project.
Immersive Media & Game Development at Massey University
January 1, 2024 - October 31, 2025Designed and implemented immersive intermedia projects using Godot (VR) and Unity (XR). Worked on audiovisual film production tasks including foley, soundtrack, and video editing.
Built puzzle-action games using Unity and Unreal Engine 5, and created 3D assets in Blender and Maya.
Implemented MetaSound/Blueprint interactions and foley for a UE5 honours game-dev tutor project.
Composer (Music & Dialogue Production) at Bonsai Rosso
January 1, 2023 - December 31, 2024Composed music and produced dialogue for Over Jump Rally. Delivered audio production work supporting the project’s narrative and game/production needs.
Synthesizers Specialist at Music Planet Synthesizer Sales & Tech
January 1, 2023 - PresentServed as a product specialist and in-house recording/production technician for synth products. Designed sounds for products using recorded audio workflows; also handled additional inventory logistics, software maintenance, and cash handling.
Composer, Audio Specialist (Digsite Legacy Team) at 343 Industries | Halo Studios
August 31, 2022 - December 20, 2024Audio primary development across rebuilding/creating Halo assets and levels to retail quality. Shipped content for Halo: The Master Chief Collection and supported official development tools.
Delivered new original music and level design for multiple Digsite campaign showcases. Worked on SFX, dialog, lighting, and scripting on restored cut content, including the Halo 2 E3 2003 demo. Participated in playtesting/QA and advised software development needs for audio workflows. Performed audio format reverse engineering, used Pro Tools and legacy Mac file recovery/source restoration, and coordinated remote test and production via internal + Git dev workflow.
Sound Engineer (Game Audio SFX, MetaSound & Spec Design) / Supervisor at Gadget-Bot | KAIDRO
January 1, 2022 - December 31, 2024Developed game audio including SFX and MetaSound/spec design for a multiplatform (mobile-focused) Unreal Engine 5 project. Coordinated with programmers, artists, and other department leads on asset production. Rehired after an initial layoff to oversee the music and audio post-production team across multimedia IP. Participated in remote development using Confluence, JIRA, Perforce, Redmine, and Slack.
Education
B.A. with Honors (Screen Arts, Major-Game Development) at Massey University
January 1, 2024 - July 13, 2026Cross-credit transfer from previous degree.
B.A. Music, Major-Tech, Industry at Massey University
February 24, 2022 - November 11, 2022Degree transfer from Victoria due to jury duty. Paused due to full-time game audio work and internship.
B.A. Creative Arts, Music Major at Victoria University
February 4, 2022 - February 24, 2022Qualifications
EFSET CEFR C2
January 1, 2020 - January 1, 2020CompTIA Network+
January 1, 2021 - January 1, 2021NCEA L3 Merit (Music)
January 1, 2017 - January 1, 2017Industry Experience
Gaming, Media & Entertainment, Education, Computers & Electronics, Professional Services
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