Available to hire
Hi, I’m Ruben Nevarez, a 3D artist with a strong track record in both commercial and artistic projects. I excel at delivering detailed character and hard-surface assets while maintaining a sharp eye for art direction, pipeline efficiency, and team collaboration.
I thrive on mentoring teams, creating practical training materials, and pushing creative boundaries to meet high-quality standards on multiple ongoing projects.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Spanish; Castilian
Fluent
Work Experience
Associate Art Director at Keywords Studios/Lakshya Digital
May 1, 2022 - July 1, 2025Managed and trained a group of artists for clients such as EA, Bungie, Microsoft Flight Simulator, and BigBox VR; provided character art feedback on AAA projects; created training materials to improve team skills.
Senior 3D Artist at Leidos
October 1, 2019 - May 1, 2022Led a team of artists in creating game assets for a military simulation VR training; Unreal Engine 4 used as the main game engine.
Lead Artist at De'Lamar Technologies
October 1, 2018 - September 1, 2019Managed and led all art creation for the Dynablast mobile game; responsible for all character, environment, animation, and 2D graphics.
Character Artist at GenMZ
July 1, 2018 - August 1, 2018Created new character concepts using ZBrush, Maya and Substance Painter for an experimental iPhone application.
3D Artist at Engineering and Computer Simulations (ECS)
January 1, 2018 - July 1, 2018Modeled and textured hard surface models for inclusion on CryEngine and Unity; primary tools included 3Ds Max, ZBrush, Photoshop, and Substance Painter/Designer.
Character Artist/3D Modeler at Creative Veteran Productions
March 1, 2016 - September 1, 2017Generated high-resolution sculpting and low-resolution modeling of characters for Unity-based games used in simulation and virtual reality.
3D Artist at AVT Simulation
September 1, 2013 - February 1, 2016Modeled and sculpted buildings, vehicles, and weapons for the SE Core program; MultiGen Creator and Maya utilized.
Character Artist at Rovio Entertainment
November 1, 2013 - August 1, 2014Digitally sculpted and modeled various characters and environment props for the animation series Stella and Friends; remote artist.
Character Artist at Electronic Arts
December 1, 2012 - August 1, 2013Responsible for evaluating character hair and clothing; coordinated sculpting, polishing, detailing and texturing to create character heads and clothes for NFL Madden; used ZBrush, Maya and Photoshop.
3D Artist at SAIC
August 1, 2012 - November 1, 2012Generated high-resolution sculpting and modeling of avatars for virtual worlds running on Unity; designed and modeled environments, texturing and rigging.
Character Modeler at True Light Media
December 1, 2011 - April 1, 2012Directed all character creation for a project for the Florida Marlins; modeled environments, scene preparation and rendering.
Character Modeler at Campus Crusade for Christ
October 1, 2009 - September 1, 2011Responsible for all character creation for the project Archivo Cero; contributed to the creation of many props, environments, texturing, compositing, and rendering.
Information Technician at UNITED STATES NAVY
May 1, 2002 - June 1, 2007Administered a network of over 200 clients on a Windows 2003 server; backup manager for all database systems; performed maintenance on all computer systems and CISCO routers; honorable discharge.
Education
Bachelor of Science at Full Sail University
January 11, 2030 - December 13, 2025Bachelor of Science at Technological Institute of Higher Studies of Monterrey
January 11, 2030 - December 13, 2025Qualifications
Secret security clearance and TS clearance eligibility
January 11, 2030 - December 13, 2025Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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